diff --git a/Sources/Main.hx b/Sources/Main.hx index cdf323c..e3c5d0b 100644 --- a/Sources/Main.hx +++ b/Sources/Main.hx @@ -4,15 +4,15 @@ package; class Main { public static inline var projectName = 'PuzzlePocalypse'; public static inline var projectVersion = '1.0.4'; - public static inline var projectPackage = 'arm'; + public static inline var projectPackage = 'lnx'; public static function main() { iron.object.BoneAnimation.skinMaxBones = 8; iron.object.LightObject.cascadeCount = 4; iron.object.LightObject.cascadeSplitFactor = 0.800000011920929; - armory.system.Starter.numAssets = 17; - armory.system.Starter.drawLoading = armory.trait.internal.LoadingScreen.render; - armory.system.Starter.main( + leenkx.system.Starter.numAssets = 17; + leenkx.system.Starter.drawLoading = armory.trait.internal.LoadingScreen.render; + leenkx.system.Starter.main( 'Scene', 0, true, @@ -22,7 +22,7 @@ class Main { 1080, 1, true, - armory.renderpath.RenderPathCreator.get + leenkx.renderpath.RenderPathCreator.get ); } } \ No newline at end of file diff --git a/Sources/arm/Game.hx b/Sources/lnx/Game.hx similarity index 93% rename from Sources/arm/Game.hx rename to Sources/lnx/Game.hx index 4b1b2f8..95384bb 100644 --- a/Sources/arm/Game.hx +++ b/Sources/lnx/Game.hx @@ -1,4 +1,4 @@ -package arm; +package lnx; class Game extends iron.Trait { public function new() { diff --git a/Sources/arm/Html.hx b/Sources/lnx/Html.hx similarity index 99% rename from Sources/arm/Html.hx rename to Sources/lnx/Html.hx index 1d7e107..d3c7489 100644 --- a/Sources/arm/Html.hx +++ b/Sources/lnx/Html.hx @@ -1,4 +1,4 @@ -package arm; +package lnx; /** * This adds the correct css styling for a nice automatic full screen html5