// Auto-generated package; class Main { public static inline var projectName = 'PuzzlePocalypse'; public static inline var projectVersion = '1.0.4'; public static inline var projectPackage = 'arm'; public static function main() { iron.object.BoneAnimation.skinMaxBones = 8; iron.object.LightObject.cascadeCount = 4; iron.object.LightObject.cascadeSplitFactor = 0.800000011920929; armory.system.Starter.numAssets = 17; armory.system.Starter.drawLoading = armory.trait.internal.LoadingScreen.render; armory.system.Starter.main( 'Scene', 0, true, true, true, 1920, 1080, 1, true, armory.renderpath.RenderPathCreator.get ); } }