forked from LeenkxTeam/Kmake
287 lines
9.6 KiB
C++
287 lines
9.6 KiB
C++
#ifndef SRC_NODE_PLATFORM_H_
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#define SRC_NODE_PLATFORM_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include <functional>
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#include <queue>
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#include <type_traits>
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#include <unordered_map>
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#include <vector>
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#include "libplatform/libplatform.h"
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#include "node.h"
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#include "node_mutex.h"
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#include "uv.h"
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namespace node {
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class NodePlatform;
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class IsolateData;
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class PerIsolatePlatformData;
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template <typename, typename = void>
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struct has_priority : std::false_type {};
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template <typename T>
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struct has_priority<T, std::void_t<decltype(std::declval<T>().priority)>>
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: std::true_type {};
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template <class T>
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class TaskQueue {
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public:
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// If the entry type has a priority member, order the priority queue by
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// that - higher priority first. Otherwise, maintain insertion order.
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struct EntryCompare {
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bool operator()(const std::unique_ptr<T>& a,
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const std::unique_ptr<T>& b) const {
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if constexpr (has_priority<T>::value) {
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return a->priority < b->priority;
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} else {
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return false;
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}
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}
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};
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using PriorityQueue = std::priority_queue<std::unique_ptr<T>,
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std::vector<std::unique_ptr<T>>,
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EntryCompare>;
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class Locked {
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public:
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void Push(std::unique_ptr<T> task, bool outstanding = false);
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std::unique_ptr<T> Pop();
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std::unique_ptr<T> BlockingPop();
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void NotifyOfOutstandingCompletion();
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void BlockingDrain();
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void Stop();
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PriorityQueue PopAll();
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private:
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friend class TaskQueue;
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explicit Locked(TaskQueue* queue);
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TaskQueue* queue_;
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Mutex::ScopedLock lock_;
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};
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TaskQueue();
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~TaskQueue() = default;
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Locked Lock() { return Locked(this); }
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private:
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Mutex lock_;
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ConditionVariable tasks_available_;
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ConditionVariable outstanding_tasks_drained_;
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int outstanding_tasks_;
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bool stopped_;
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PriorityQueue task_queue_;
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};
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struct TaskQueueEntry {
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std::unique_ptr<v8::Task> task;
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v8::TaskPriority priority;
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TaskQueueEntry(std::unique_ptr<v8::Task> t, v8::TaskPriority p)
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: task(std::move(t)), priority(p) {}
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inline bool is_outstanding() const {
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return priority == v8::TaskPriority::kUserBlocking;
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}
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};
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struct DelayedTask {
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std::unique_ptr<v8::Task> task;
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v8::TaskPriority priority;
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uv_timer_t timer;
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double timeout;
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std::shared_ptr<PerIsolatePlatformData> platform_data;
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};
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enum class PlatformDebugLogLevel {
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kNone = 0,
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kMinimal = 1,
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kVerbose = 2,
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};
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// This acts as the foreground task runner for a given Isolate.
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class PerIsolatePlatformData
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: public IsolatePlatformDelegate,
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public v8::TaskRunner,
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public std::enable_shared_from_this<PerIsolatePlatformData> {
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public:
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PerIsolatePlatformData(
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v8::Isolate* isolate,
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uv_loop_t* loop,
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PlatformDebugLogLevel debug_log_level = PlatformDebugLogLevel::kNone);
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~PerIsolatePlatformData() override;
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std::shared_ptr<v8::TaskRunner> GetForegroundTaskRunner() override;
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bool IdleTasksEnabled() override { return false; }
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// Non-nestable tasks are treated like regular tasks.
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bool NonNestableTasksEnabled() const override { return true; }
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bool NonNestableDelayedTasksEnabled() const override { return true; }
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void AddShutdownCallback(void (*callback)(void*), void* data);
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void Shutdown();
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// Returns true if work was dispatched or executed. New tasks that are
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// posted during flushing of the queue are postponed until the next
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// flushing.
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bool FlushForegroundTasksInternal();
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const uv_loop_t* event_loop() const { return loop_; }
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private:
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// v8::TaskRunner implementation.
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void PostTaskImpl(std::unique_ptr<v8::Task> task,
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const v8::SourceLocation& location) override;
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void PostDelayedTaskImpl(std::unique_ptr<v8::Task> task,
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double delay_in_seconds,
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const v8::SourceLocation& location) override;
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void PostIdleTaskImpl(std::unique_ptr<v8::IdleTask> task,
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const v8::SourceLocation& location) override;
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void PostNonNestableTaskImpl(std::unique_ptr<v8::Task> task,
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const v8::SourceLocation& location) override;
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void PostNonNestableDelayedTaskImpl(
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std::unique_ptr<v8::Task> task,
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double delay_in_seconds,
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const v8::SourceLocation& location) override;
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void DeleteFromScheduledTasks(DelayedTask* task);
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void DecreaseHandleCount();
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static void FlushTasks(uv_async_t* handle);
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void RunForegroundTask(std::unique_ptr<v8::Task> task);
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static void RunForegroundTask(uv_timer_t* timer);
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uv_async_t* flush_tasks_ = nullptr;
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struct ShutdownCallback {
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void (*cb)(void*);
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void* data;
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};
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typedef std::vector<ShutdownCallback> ShutdownCbList;
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ShutdownCbList shutdown_callbacks_;
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// shared_ptr to self to keep this object alive during shutdown.
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std::shared_ptr<PerIsolatePlatformData> self_reference_;
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uint32_t uv_handle_count_ = 1; // 1 = flush_tasks_
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v8::Isolate* const isolate_;
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uv_loop_t* const loop_;
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// When acquiring locks for both task queues, lock foreground_tasks_
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// first then foreground_delayed_tasks_ to avoid deadlocks.
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TaskQueue<TaskQueueEntry> foreground_tasks_;
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TaskQueue<DelayedTask> foreground_delayed_tasks_;
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// Use a custom deleter because libuv needs to close the handle first.
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typedef std::unique_ptr<DelayedTask, void (*)(DelayedTask*)>
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DelayedTaskPointer;
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std::vector<DelayedTaskPointer> scheduled_delayed_tasks_;
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PlatformDebugLogLevel debug_log_level_ = PlatformDebugLogLevel::kNone;
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};
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// This acts as the single worker thread task runner for all Isolates.
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class WorkerThreadsTaskRunner {
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public:
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explicit WorkerThreadsTaskRunner(int thread_pool_size,
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PlatformDebugLogLevel debug_log_level);
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void PostTask(v8::TaskPriority priority,
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std::unique_ptr<v8::Task> task,
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const v8::SourceLocation& location);
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void PostDelayedTask(v8::TaskPriority priority,
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std::unique_ptr<v8::Task> task,
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const v8::SourceLocation& location,
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double delay_in_seconds);
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void BlockingDrain();
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void Shutdown();
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int NumberOfWorkerThreads() const;
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private:
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// A queue shared by all threads. The consumers are the worker threads which
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// take tasks from it to run in PlatformWorkerThread(). The producers can be
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// any thread. Both the foreground thread and the worker threads can push
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// tasks into the queue via v8::Platform::PostTaskOnWorkerThread() which
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// eventually calls PostTask() on this class. When any thread calls
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// v8::Platform::PostDelayedTaskOnWorkerThread(), the DelayedTaskScheduler
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// thread will schedule a timer that pushes the delayed tasks back into this
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// queue when the timer expires.
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TaskQueue<TaskQueueEntry> pending_worker_tasks_;
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class DelayedTaskScheduler;
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std::unique_ptr<DelayedTaskScheduler> delayed_task_scheduler_;
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std::vector<std::unique_ptr<uv_thread_t>> threads_;
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PlatformDebugLogLevel debug_log_level_ = PlatformDebugLogLevel::kNone;
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};
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class NodePlatform : public MultiIsolatePlatform {
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public:
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NodePlatform(int thread_pool_size,
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v8::TracingController* tracing_controller,
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v8::PageAllocator* page_allocator = nullptr);
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~NodePlatform() override;
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void DrainTasks(v8::Isolate* isolate) override;
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void Shutdown();
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// v8::Platform implementation.
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int NumberOfWorkerThreads() override;
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void PostTaskOnWorkerThreadImpl(v8::TaskPriority priority,
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std::unique_ptr<v8::Task> task,
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const v8::SourceLocation& location) override;
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void PostDelayedTaskOnWorkerThreadImpl(
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v8::TaskPriority priority,
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std::unique_ptr<v8::Task> task,
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double delay_in_seconds,
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const v8::SourceLocation& location) override;
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bool IdleTasksEnabled(v8::Isolate* isolate) override;
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double MonotonicallyIncreasingTime() override;
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double CurrentClockTimeMillis() override;
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v8::TracingController* GetTracingController() override;
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bool FlushForegroundTasks(v8::Isolate* isolate) override;
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std::unique_ptr<v8::JobHandle> CreateJobImpl(
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v8::TaskPriority priority,
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std::unique_ptr<v8::JobTask> job_task,
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const v8::SourceLocation& location) override;
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void RegisterIsolate(v8::Isolate* isolate, uv_loop_t* loop) override;
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void RegisterIsolate(v8::Isolate* isolate,
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IsolatePlatformDelegate* delegate) override;
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void UnregisterIsolate(v8::Isolate* isolate) override;
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void AddIsolateFinishedCallback(v8::Isolate* isolate,
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void (*callback)(void*),
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void* data) override;
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std::shared_ptr<v8::TaskRunner> GetForegroundTaskRunner(
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v8::Isolate* isolate, v8::TaskPriority priority) override;
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Platform::StackTracePrinter GetStackTracePrinter() override;
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v8::PageAllocator* GetPageAllocator() override;
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private:
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IsolatePlatformDelegate* ForIsolate(v8::Isolate* isolate);
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std::shared_ptr<PerIsolatePlatformData> ForNodeIsolate(v8::Isolate* isolate);
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Mutex per_isolate_mutex_;
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using DelegatePair = std::pair<IsolatePlatformDelegate*,
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std::shared_ptr<PerIsolatePlatformData>>;
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std::unordered_map<v8::Isolate*, DelegatePair> per_isolate_;
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v8::TracingController* tracing_controller_;
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v8::PageAllocator* page_allocator_;
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std::shared_ptr<WorkerThreadsTaskRunner> worker_thread_task_runner_;
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bool has_shut_down_ = false;
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PlatformDebugLogLevel debug_log_level_ = PlatformDebugLogLevel::kNone;
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};
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_NODE_PLATFORM_H_
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