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#pragma once
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#include <stdbool.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ID3D12CommandAllocator;
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struct ID3D12GraphicsCommandList;
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struct ID3D12Fence;
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struct ID3D12Resource;
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struct ID3D12DescriptorHeap;
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struct IDXGISwapChain;
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typedef void *HANDLE;
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typedef unsigned __int64 UINT64;
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struct D3D12Viewport {
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float TopLeftX;
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float TopLeftY;
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float Width;
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float Height;
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float MinDepth;
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float MaxDepth;
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};
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struct D3D12Rect {
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long left;
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long top;
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long right;
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long bottom;
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};
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#define QUEUE_SLOT_COUNT 2
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struct dx_window {
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#ifndef KORE_DIRECT3D_HAS_NO_SWAPCHAIN
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struct IDXGISwapChain *swapChain;
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#endif
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UINT64 current_fence_value;
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UINT64 fence_values[QUEUE_SLOT_COUNT];
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HANDLE frame_fence_events[QUEUE_SLOT_COUNT];
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struct ID3D12Fence *frame_fences[QUEUE_SLOT_COUNT];
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int width;
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int height;
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int new_width;
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int new_height;
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int current_backbuffer;
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bool vsync;
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int window_index;
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};
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#ifdef __cplusplus
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}
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#endif
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