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#pragma once
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct kinc_g5_shader;
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struct ID3D12PipelineState;
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struct ID3D12GraphicsCommandList;
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struct ID3D12RootSignature;
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typedef struct {
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struct ID3D12PipelineState *pso;
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#ifdef KORE_DXC
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// struct ID3D12RootSignature *rootSignature;
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int vertexConstantsSize;
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int fragmentConstantsSize;
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#endif
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int textures;
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// ID3D11InputLayout* inputLayout;
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// ID3D11Buffer* fragmentConstantBuffer;
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// ID3D11Buffer* vertexConstantBuffer;
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// ID3D11Buffer* geometryConstantBuffer;
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// ID3D11Buffer* tessEvalConstantBuffer;
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// ID3D11Buffer* tessControlConstantBuffer;
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// static void setConstants(ID3D12GraphicsCommandList *commandList, Graphics5::PipelineState *pipeline);
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} PipelineState5Impl;
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typedef struct {
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struct ID3D12PipelineState *pso;
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#ifdef KORE_DXC
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struct ID3D12RootSignature *rootSignature;
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int vertexConstantsSize;
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int fragmentConstantsSize;
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#endif
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int textures;
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// ID3D11InputLayout* inputLayout;
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// ID3D11Buffer* fragmentConstantBuffer;
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// ID3D11Buffer* vertexConstantBuffer;
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// ID3D11Buffer* geometryConstantBuffer;
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// ID3D11Buffer* tessEvalConstantBuffer;
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// ID3D11Buffer* tessControlConstantBuffer;
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// static void setConstants(ID3D12GraphicsCommandList *commandList, Graphics5::PipelineState *pipeline);
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} ComputePipelineState5Impl;
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typedef struct {
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int vertexOffset;
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uint32_t vertexSize;
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int fragmentOffset;
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uint32_t fragmentSize;
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int computeOffset;
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uint32_t computeSize;
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int geometryOffset;
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uint32_t geometrySize;
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int tessEvalOffset;
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uint32_t tessEvalSize;
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int tessControlOffset;
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uint32_t tessControlSize;
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} ConstantLocation5Impl;
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typedef struct {
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int nothing;
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} AttributeLocation5Impl;
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struct kinc_g5_pipeline;
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void kinc_g5_internal_setConstants(struct kinc_g5_command_list *commandList, struct kinc_g5_pipeline *pipeline);
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#ifdef __cplusplus
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}
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#endif
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