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#pragma once
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#include "d3d12mini.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum RenderTargetResourceState { RenderTargetResourceStateUndefined, RenderTargetResourceStateRenderTarget, RenderTargetResourceStateTexture };
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typedef struct {
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struct ID3D12Resource *renderTarget;
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struct ID3D12Resource *renderTargetReadback;
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struct ID3D12DescriptorHeap *renderTargetDescriptorHeap;
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struct ID3D12DescriptorHeap *srvDescriptorHeap;
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struct ID3D12DescriptorHeap *depthStencilDescriptorHeap;
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struct ID3D12DescriptorHeap *srvDepthDescriptorHeap;
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struct ID3D12Resource *depthStencilTexture;
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struct D3D12Viewport viewport;
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struct D3D12Rect scissor;
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int stage;
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int stage_depth;
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int framebuffer_index;
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} RenderTarget5Impl;
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#ifdef __cplusplus
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}
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#endif
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