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#pragma once
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struct kinc_g5_shader;
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typedef struct {
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struct kinc_g5_shader *vertexShader;
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struct kinc_g5_shader *fragmentShader;
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void *_pipeline;
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void *_pipelineDepth;
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void *_reflection;
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void *_depthStencil;
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void *_depthStencilNone;
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// void _set();
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} PipelineState5Impl;
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typedef struct {
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int a;
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} ComputePipelineState5Impl;
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typedef struct {
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int vertexOffset;
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int fragmentOffset;
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} ConstantLocation5Impl;
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