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#pragma once
struct kinc_g5_shader;
typedef struct {
struct kinc_g5_shader *vertexShader;
struct kinc_g5_shader *fragmentShader;
void *_pipeline;
void *_pipelineDepth;
void *_reflection;
void *_depthStencil;
void *_depthStencilNone;
// void _set();
} PipelineState5Impl;
typedef struct {
int a;
} ComputePipelineState5Impl;
typedef struct {
int vertexOffset;
int fragmentOffset;
} ConstantLocation5Impl;