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#pragma once
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#include <kinc/graphics5/vertexstructure.h>
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typedef struct {
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// void unset();
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int myCount;
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int myStride;
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void *mtlBuffer;
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bool gpuMemory;
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int lastStart;
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int lastCount;
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// static Graphics5::VertexBuffer* current;
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} VertexBuffer5Impl;
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