diff --git a/Sources/viewport_server.cpp b/Sources/viewport_server.cpp index 6d35ce7..7f67e58 100644 --- a/Sources/viewport_server.cpp +++ b/Sources/viewport_server.cpp @@ -12,7 +12,7 @@ #include #include -#ifdef KORE_WINDOWS +#ifdef KINC_WINDOWS #include #include @@ -49,7 +49,7 @@ struct dx_context { extern "C" struct dx_context dx_ctx; #endif -#ifdef KORE_WINDOWS +#ifdef KINC_WINDOWS #include #else #include @@ -66,7 +66,7 @@ static ViewportServerState g_viewport_state = {0}; // Platform-specific Shared Memory Implementation // ============================================================================ -#ifdef KORE_WINDOWS +#ifdef KINC_WINDOWS static bool shmem_create_windows(const char* name, size_t size) { // Create file mapping @@ -197,7 +197,7 @@ static void shmem_destroy_posix(void) { #endif static bool shmem_create(const char* name, size_t size) { -#ifdef KORE_WINDOWS +#ifdef KINC_WINDOWS return shmem_create_windows(name, size); #else return shmem_create_posix(name, size); @@ -205,7 +205,7 @@ static bool shmem_create(const char* name, size_t size) { } static void shmem_destroy(void) { -#ifdef KORE_WINDOWS +#ifdef KINC_WINDOWS shmem_destroy_windows(); #else shmem_destroy_posix(); @@ -275,7 +275,7 @@ bool viewport_server_init(const char* shmem_name, int width, int height) { return true; } -#ifdef KORE_WINDOWS +#ifdef KINC_WINDOWS static ID3D11Texture2D* g_stagingTexture = NULL; static int g_stagingWidth = 0, g_stagingHeight = 0; #endif @@ -285,7 +285,7 @@ void viewport_server_shutdown(void) { return; } -#ifdef KORE_WINDOWS +#ifdef KINC_WINDOWS if (g_stagingTexture) { g_stagingTexture->Release(); g_stagingTexture = NULL; @@ -346,7 +346,7 @@ void viewport_server_end_frame(void) { uint8_t* pixels = g_viewport_state.pixel_buffer; uint8_t* pixel_dest = (uint8_t*)g_viewport_state.shmem_ptr + VIEWPORT_HEADER_SIZE; -#ifdef KORE_WINDOWS +#ifdef KINC_WINDOWS // Direct3D11 - read from backbuffer BEFORE swap_buffers ID3D11DeviceContext* context = dx_ctx.context; ID3D11Device* device = dx_ctx.device; @@ -435,7 +435,7 @@ void viewport_server_end_frame(void) { // (Blender sends view_matrix -> we extract camera -> Blender applies it -> repeat) // Memory barrier to ensure writes complete before setting ready flag -#ifdef KORE_WINDOWS +#ifdef KINC_WINDOWS MemoryBarrier(); #else __sync_synchronize();