#pragma once struct kinc_g5_shader; typedef struct { struct kinc_g5_shader *vertexShader; struct kinc_g5_shader *fragmentShader; void *_pipeline; void *_pipelineDepth; void *_reflection; void *_depthStencil; void *_depthStencilNone; // void _set(); } PipelineState5Impl; typedef struct { int a; } ComputePipelineState5Impl; typedef struct { int vertexOffset; int fragmentOffset; } ConstantLocation5Impl;