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LNXRNT/Kore/Shaders/g1.frag.glsl
2026-06-09 13:00:08 -07:00

10 lines
131 B
GLSL

#version 450
uniform sampler2D texy;
in vec2 texCoord;
out vec4 FragColor;
void main() {
FragColor = texture(texy, texCoord);
}