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LNXRNT/Kore/Tests/Empty/Sources/shader.frag.glsl
2026-06-09 13:00:08 -07:00

8 lines
87 B
GLSL

#version 450
out vec4 frag;
void main() {
frag = vec4(1.0, 0.0, 0.0, 1.0);
}