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LNXRNT/Kore/Tests/MultiWindow/Sources/shader.vert.glsl
2026-06-09 13:00:08 -07:00

7 lines
88 B
GLSL

#version 450
in vec3 pos;
void main() {
gl_Position = vec4(pos.x, pos.y, 0.5, 1.0);
}