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Author SHA1 Message Date
96134404a2 Compute 0 2026-06-15 20:07:42 -07:00
3aac63d255 Update Kha/Backends/Kore-HL/kha/korehl/graphics4/Graphics.hx 2026-06-10 05:55:02 +00:00
a8d6095204 Update Kha/Backends/Kore-HL/kha/korehl/graphics4/Graphics.hx 2026-06-10 02:37:45 +00:00
960095d0d5 Upload files to "Krom" 2026-06-09 23:02:56 +00:00
15 changed files with 620 additions and 613 deletions

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@ -1,397 +1,397 @@
package kha.korehl.graphics4; package kha.korehl.graphics4;
import kha.arrays.Float32Array; import kha.arrays.Float32Array;
import kha.graphics4.ComputeShader; import kha.graphics4.ComputeShader;
import kha.graphics4.CubeMap; import kha.graphics4.CubeMap;
import kha.graphics4.MipMapFilter; import kha.graphics4.MipMapFilter;
import kha.graphics4.PipelineState; import kha.graphics4.PipelineState;
import kha.graphics4.ShaderStorageBuffer; import kha.graphics4.ShaderStorageBuffer;
import kha.graphics4.TextureAddressing; import kha.graphics4.TextureAddressing;
import kha.graphics4.TextureFilter; import kha.graphics4.TextureFilter;
import kha.graphics4.Usage; import kha.graphics4.Usage;
import kha.graphics4.VertexBuffer; import kha.graphics4.VertexBuffer;
import kha.math.FastMatrix3; import kha.math.FastMatrix3;
import kha.math.FastMatrix4; import kha.math.FastMatrix4;
import kha.math.FastVector2; import kha.math.FastVector2;
import kha.math.FastVector3; import kha.math.FastVector3;
import kha.math.FastVector4; import kha.math.FastVector4;
import kha.Canvas; import kha.Canvas;
import kha.Image; import kha.Image;
import kha.Video; import kha.Video;
import kha.Color; import kha.Color;
class Graphics implements kha.graphics4.Graphics { class Graphics implements kha.graphics4.Graphics {
var target: Canvas; var target: Canvas;
public function new(target: Canvas = null) { public function new(target: Canvas = null) {
this.target = target; this.target = target;
} }
public function vsynced(): Bool { public function vsynced(): Bool {
return kinc_graphics_vsynced(); return kinc_graphics_vsynced();
} }
public function refreshRate(): Int { public function refreshRate(): Int {
return kinc_graphics_refreshrate(); return kinc_graphics_refreshrate();
} }
public function clear(?color: Color, ?z: FastFloat, ?stencil: Int): Void { public function clear(?color: Color, ?z: FastFloat, ?stencil: Int): Void {
var flags: Int = 0; var flags: Int = 0;
if (color != null) if (color != null)
flags |= 1; flags |= 1;
if (z != null) if (z != null)
flags |= 2; flags |= 2;
if (stencil != null) if (stencil != null)
flags |= 4; flags |= 4;
kinc_graphics_clear(flags, color == null ? 0 : color.value, z, stencil); kinc_graphics_clear(flags, color == null ? 0 : color.value, z, stencil);
} }
public function viewport(x: Int, y: Int, width: Int, height: Int): Void { public function viewport(x: Int, y: Int, width: Int, height: Int): Void {
kinc_graphics_viewport(x, y, width, height); kinc_graphics_viewport(x, y, width, height);
} }
public function setVertexBuffer(vertexBuffer: kha.graphics4.VertexBuffer): Void { public function setVertexBuffer(vertexBuffer: kha.graphics4.VertexBuffer): Void {
kinc_graphics_set_vertexbuffer(vertexBuffer._buffer); kinc_graphics_set_vertexbuffer(vertexBuffer._buffer);
} }
public function setVertexBuffers(vertexBuffers: Array<kha.graphics4.VertexBuffer>): Void { public function setVertexBuffers(vertexBuffers: Array<kha.graphics4.VertexBuffer>): Void {
kinc_graphics_set_vertexbuffers(vertexBuffers.length > 0 ? vertexBuffers[0]._buffer : null, kinc_graphics_set_vertexbuffers(vertexBuffers.length > 0 ? vertexBuffers[0]._buffer : null,
vertexBuffers.length > 1 ? vertexBuffers[1]._buffer : null, vertexBuffers.length > 2 ? vertexBuffers[2]._buffer : null, vertexBuffers.length > 1 ? vertexBuffers[1]._buffer : null, vertexBuffers.length > 2 ? vertexBuffers[2]._buffer : null,
vertexBuffers.length > 3 ? vertexBuffers[3]._buffer : null, vertexBuffers.length); vertexBuffers.length > 3 ? vertexBuffers[3]._buffer : null, vertexBuffers.length);
} }
public function setIndexBuffer(indexBuffer: kha.graphics4.IndexBuffer): Void { public function setIndexBuffer(indexBuffer: kha.graphics4.IndexBuffer): Void {
kinc_graphics_set_indexbuffer(indexBuffer._buffer); kinc_graphics_set_indexbuffer(indexBuffer._buffer);
} }
public function maxTextureSize(): Int { public function maxTextureSize(): Int {
return 4096; return 4096;
} }
public function supportsNonPow2Textures(): Bool { public function supportsNonPow2Textures(): Bool {
return false; return false;
} }
public function setCubeMap(unit: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void { public function setCubeMap(unit: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void {
if (cubeMap == null) if (cubeMap == null)
return; return;
if (cubeMap._texture != null) if (cubeMap._texture != null)
kinc_graphics_set_cubemap_texture(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, cubeMap._texture); kinc_graphics_set_cubemap_texture(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, cubeMap._texture);
else else
kinc_graphics_set_cubemap_target(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, cubeMap._renderTarget); kinc_graphics_set_cubemap_target(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, cubeMap._renderTarget);
} }
public function setCubeMapDepth(unit: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void { public function setCubeMapDepth(unit: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void {
if (cubeMap == null) if (cubeMap == null)
return; return;
kinc_graphics_set_cubemap_depth(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, cubeMap._renderTarget); kinc_graphics_set_cubemap_depth(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, cubeMap._renderTarget);
} }
public function scissor(x: Int, y: Int, width: Int, height: Int): Void { public function scissor(x: Int, y: Int, width: Int, height: Int): Void {
kinc_graphics_scissor(x, y, width, height); kinc_graphics_scissor(x, y, width, height);
} }
public function disableScissor(): Void { public function disableScissor(): Void {
kinc_graphics_disable_scissor(); kinc_graphics_disable_scissor();
} }
public function instancedRenderingAvailable(): Bool { public function instancedRenderingAvailable(): Bool {
return true; return true;
} }
public function setTextureParameters(unit: kha.graphics4.TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing, public function setTextureParameters(unit: kha.graphics4.TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void { minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void {
kinc_graphics_set_texture_parameters(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, uAddressing, vAddressing, minificationFilter, kinc_graphics_set_texture_parameters(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, uAddressing, vAddressing, minificationFilter,
magnificationFilter, mipmapFilter); magnificationFilter, mipmapFilter);
} }
public function setTexture3DParameters(unit: kha.graphics4.TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing, public function setTexture3DParameters(unit: kha.graphics4.TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
wAddressing: TextureAddressing, minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void { wAddressing: TextureAddressing, minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void {
kinc_graphics_set_texture3d_parameters(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, uAddressing, vAddressing, wAddressing, minificationFilter, kinc_graphics_set_texture3d_parameters(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, uAddressing, vAddressing, wAddressing, minificationFilter,
magnificationFilter, mipmapFilter); magnificationFilter, mipmapFilter);
} }
public function setTextureCompareMode(unit: kha.graphics4.TextureUnit, enabled: Bool) { public function setTextureCompareMode(unit: kha.graphics4.TextureUnit, enabled: Bool) {
kinc_graphics_set_texture_compare_mode(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, enabled); kinc_graphics_set_texture_compare_mode(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, enabled);
} }
public function setCubeMapCompareMode(unit: kha.graphics4.TextureUnit, enabled: Bool) { public function setCubeMapCompareMode(unit: kha.graphics4.TextureUnit, enabled: Bool) {
kinc_graphics_set_cube_map_compare_mode(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, enabled); kinc_graphics_set_cube_map_compare_mode(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, enabled);
} }
public function setTexture(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void { public function setTexture(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {
if (texture == null) if (texture == null)
return; return;
if (texture._texture != null) if (texture._texture != null)
kinc_graphics_set_texture(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, texture._texture); kinc_graphics_set_texture(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, texture._texture);
else else
kinc_graphics_set_render_target(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, texture._renderTarget); kinc_graphics_set_render_target(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, texture._renderTarget);
} }
public function setTextureArray(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void { public function setTextureArray(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {
if (texture == null) if (texture == null)
return; return;
kinc_graphics_set_texture_array(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, texture._textureArray); kinc_graphics_set_texture_array(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, texture._textureArray);
} }
public function setTextureDepth(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void { public function setTextureDepth(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {
if (texture == null) if (texture == null)
return; return;
kinc_graphics_set_texture_depth(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, texture._renderTarget); kinc_graphics_set_texture_depth(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, texture._renderTarget);
} }
public function setVideoTexture(unit: kha.graphics4.TextureUnit, texture: kha.Video): Void { public function setVideoTexture(unit: kha.graphics4.TextureUnit, texture: kha.Video): Void {
if (texture == null) if (texture == null)
return; return;
kinc_graphics_set_texture(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, Image.fromVideo(texture)._texture); kinc_graphics_set_texture(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, Image.fromVideo(texture)._texture);
} }
public function setImageTexture(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void { public function setImageTexture(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {
kinc_graphics_set_image_texture(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, texture._texture); kinc_graphics_set_image_texture(cast(unit, kha.korehl.graphics4.TextureUnit)._unit, texture._texture);
} }
public function maxBoundTextures(): Int { public function maxBoundTextures(): Int {
return 8; return 8;
} }
public function setPipeline(pipe: PipelineState): Void { public function setPipeline(pipe: PipelineState): Void {
pipe.set(); pipe.set();
} }
public function setStencilReferenceValue(value: Int): Void {} public function setStencilReferenceValue(value: Int): Void {}
public function setBool(location: kha.graphics4.ConstantLocation, value: Bool): Void { public function setBool(location: kha.graphics4.ConstantLocation, value: Bool): Void {
kinc_graphics_set_bool(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value); kinc_graphics_set_bool(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value);
} }
public function setInt(location: kha.graphics4.ConstantLocation, value: Int): Void { public function setInt(location: kha.graphics4.ConstantLocation, value: Int): Void {
kinc_graphics_set_int(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value); kinc_graphics_set_int(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value);
} }
public function setInt2(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int): Void { public function setInt2(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int): Void {
kinc_graphics_set_int2(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value1, value2); kinc_graphics_set_int2(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value1, value2);
} }
public function setInt3(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int, value3: Int): Void { public function setInt3(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int, value3: Int): Void {
kinc_graphics_set_int3(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value1, value2, value3); kinc_graphics_set_int3(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value1, value2, value3);
} }
public function setInt4(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int, value3: Int, value4: Int): Void { public function setInt4(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int, value3: Int, value4: Int): Void {
kinc_graphics_set_int4(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value1, value2, value3, value4); kinc_graphics_set_int4(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value1, value2, value3, value4);
} }
public function setInts(location: kha.graphics4.ConstantLocation, values: kha.arrays.Int32Array): Void { public function setInts(location: kha.graphics4.ConstantLocation, values: kha.arrays.Int32Array): Void {
kinc_graphics_set_ints(cast(location, kha.korehl.graphics4.ConstantLocation)._location, values.getData(), values.length); kinc_graphics_set_ints(cast(location, kha.korehl.graphics4.ConstantLocation)._location, values.getData(), values.length);
} }
public function setFloat(location: kha.graphics4.ConstantLocation, value: FastFloat): Void { public function setFloat(location: kha.graphics4.ConstantLocation, value: FastFloat): Void {
kinc_graphics_set_float(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value); kinc_graphics_set_float(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value);
} }
public function setFloat2(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat): Void { public function setFloat2(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat): Void {
kinc_graphics_set_float2(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value1, value2); kinc_graphics_set_float2(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value1, value2);
} }
public function setFloat3(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat): Void { public function setFloat3(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat): Void {
kinc_graphics_set_float3(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value1, value2, value3); kinc_graphics_set_float3(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value1, value2, value3);
} }
public function setFloat4(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat, value4: FastFloat): Void { public function setFloat4(location: kha.graphics4.ConstantLocation, value1: FastFloat, value2: FastFloat, value3: FastFloat, value4: FastFloat): Void {
kinc_graphics_set_float4(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value1, value2, value3, value4); kinc_graphics_set_float4(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value1, value2, value3, value4);
} }
public function setVector2(location: kha.graphics4.ConstantLocation, value: FastVector2): Void { public function setVector2(location: kha.graphics4.ConstantLocation, value: FastVector2): Void {
kinc_graphics_set_float2(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value.x, value.y); kinc_graphics_set_float2(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value.x, value.y);
} }
public function setVector3(location: kha.graphics4.ConstantLocation, value: FastVector3): Void { public function setVector3(location: kha.graphics4.ConstantLocation, value: FastVector3): Void {
kinc_graphics_set_float3(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value.x, value.y, value.z); kinc_graphics_set_float3(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value.x, value.y, value.z);
} }
public function setVector4(location: kha.graphics4.ConstantLocation, value: FastVector4): Void { public function setVector4(location: kha.graphics4.ConstantLocation, value: FastVector4): Void {
kinc_graphics_set_float4(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value.x, value.y, value.z, value.w); kinc_graphics_set_float4(cast(location, kha.korehl.graphics4.ConstantLocation)._location, value.x, value.y, value.z, value.w);
} }
public function setFloats(location: kha.graphics4.ConstantLocation, values: Float32Array): Void { public function setFloats(location: kha.graphics4.ConstantLocation, values: Float32Array): Void {
kinc_graphics_set_floats(cast(location, kha.korehl.graphics4.ConstantLocation)._location, values.getData(), values.length); kinc_graphics_set_floats(cast(location, kha.korehl.graphics4.ConstantLocation)._location, values.getData(), values.length);
} }
public inline function setMatrix(location: kha.graphics4.ConstantLocation, matrix: FastMatrix4): Void { public inline function setMatrix(location: kha.graphics4.ConstantLocation, matrix: FastMatrix4): Void {
kinc_graphics_set_matrix(cast(location, kha.korehl.graphics4.ConstantLocation)._location, matrix._00, matrix._10, matrix._20, matrix._30, matrix._01, kinc_graphics_set_matrix(cast(location, kha.korehl.graphics4.ConstantLocation)._location, matrix._00, matrix._10, matrix._20, matrix._30, matrix._01,
matrix._11, matrix._21, matrix._31, matrix._02, matrix._12, matrix._22, matrix._32, matrix._03, matrix._13, matrix._23, matrix._33); matrix._11, matrix._21, matrix._31, matrix._02, matrix._12, matrix._22, matrix._32, matrix._03, matrix._13, matrix._23, matrix._33);
} }
public inline function setMatrix3(location: kha.graphics4.ConstantLocation, matrix: FastMatrix3): Void { public inline function setMatrix3(location: kha.graphics4.ConstantLocation, matrix: FastMatrix3): Void {
kinc_graphics_set_matrix3(cast(location, kha.korehl.graphics4.ConstantLocation)._location, matrix._00, matrix._10, matrix._20, matrix._01, matrix._11, kinc_graphics_set_matrix3(cast(location, kha.korehl.graphics4.ConstantLocation)._location, matrix._00, matrix._10, matrix._20, matrix._01, matrix._11,
matrix._21, matrix._02, matrix._12, matrix._22); matrix._21, matrix._02, matrix._12, matrix._22);
} }
public function drawIndexedVertices(start: Int = 0, count: Int = -1): Void { public function drawIndexedVertices(start: Int = 0, count: Int = -1): Void {
if (count < 0) if (count < 0)
kinc_graphics_draw_all_indexed_vertices(); kinc_graphics_draw_all_indexed_vertices();
else else
kinc_graphics_draw_indexed_vertices(start, count); kinc_graphics_draw_indexed_vertices(start, count);
} }
public function drawIndexedVerticesInstanced(instanceCount: Int, start: Int = 0, count: Int = -1): Void { public function drawIndexedVerticesInstanced(instanceCount: Int, start: Int = 0, count: Int = -1): Void {
if (count < 0) if (count < 0)
kinc_graphics_draw_all_indexed_vertices_instanced(instanceCount); kinc_graphics_draw_all_indexed_vertices_instanced(instanceCount);
else else
kinc_graphics_draw_indexed_vertices_instanced(instanceCount, start, count); kinc_graphics_draw_indexed_vertices_instanced(instanceCount, start, count);
} }
function renderToTexture(additionalRenderTargets: Array<Canvas>): Void { function renderToTexture(additionalRenderTargets: Array<Canvas>): Void {
if (additionalRenderTargets != null) { if (additionalRenderTargets != null) {
var len = additionalRenderTargets.length; var len = additionalRenderTargets.length;
var rt0 = cast(target, Image)._renderTarget; var rt0 = cast(target, Image)._renderTarget;
var rt1 = len > 0 ? cast(additionalRenderTargets[0], Image)._renderTarget : null; var rt1 = len > 0 ? cast(additionalRenderTargets[0], Image)._renderTarget : null;
var rt2 = len > 1 ? cast(additionalRenderTargets[1], Image)._renderTarget : null; var rt2 = len > 1 ? cast(additionalRenderTargets[1], Image)._renderTarget : null;
var rt3 = len > 2 ? cast(additionalRenderTargets[2], Image)._renderTarget : null; var rt3 = len > 2 ? cast(additionalRenderTargets[2], Image)._renderTarget : null;
var rt4 = len > 3 ? cast(additionalRenderTargets[3], Image)._renderTarget : null; var rt4 = len > 3 ? cast(additionalRenderTargets[3], Image)._renderTarget : null;
var rt5 = len > 4 ? cast(additionalRenderTargets[4], Image)._renderTarget : null; var rt5 = len > 4 ? cast(additionalRenderTargets[4], Image)._renderTarget : null;
var rt6 = len > 5 ? cast(additionalRenderTargets[5], Image)._renderTarget : null; var rt6 = len > 5 ? cast(additionalRenderTargets[5], Image)._renderTarget : null;
var rt7 = len > 6 ? cast(additionalRenderTargets[6], Image)._renderTarget : null; var rt7 = len > 6 ? cast(additionalRenderTargets[6], Image)._renderTarget : null;
kinc_graphics_render_to_textures(rt0, rt1, rt2, rt3, rt4, rt5, rt6, rt7, len + 1); kinc_graphics_render_to_textures(rt0, rt1, rt2, rt3, rt4, rt5, rt6, rt7, len + 1);
} }
else { else {
kinc_graphics_render_to_texture(cast(target, Image)._renderTarget); kinc_graphics_render_to_texture(cast(target, Image)._renderTarget);
} }
} }
public function begin(additionalRenderTargets: Array<Canvas> = null): Void { public function begin(additionalRenderTargets: Array<Canvas> = null): Void {
if (target == null) if (target == null)
kinc_graphics_restore_render_target(); kinc_graphics_restore_render_target();
else else
renderToTexture(additionalRenderTargets); renderToTexture(additionalRenderTargets);
} }
public function beginFace(face: Int): Void { public function beginFace(face: Int): Void {
kinc_graphics_render_to_face(cast(target, CubeMap)._renderTarget, face); kinc_graphics_render_to_face((target is CubeMap) ? cast(target, CubeMap)._renderTarget : cast(target, Image)._renderTarget, face);
} }
public function beginEye(eye: Int): Void {} public function beginEye(eye: Int): Void {}
public function end(): Void {} public function end(): Void {}
public function flush(): Void { public function flush(): Void {
kinc_graphics_flush(); kinc_graphics_flush();
} }
public function setShaderStorageBuffer(buffer: ShaderStorageBuffer, index: Int) { public function setShaderStorageBuffer(buffer: ShaderStorageBuffer, index: Int) {
// Kore::Compute::setBuffer(buffer->buffer, index); // Kore::Compute::setBuffer(buffer->buffer, index);
} }
public function setComputeShader(shader: ComputeShader) { public function setComputeShader(shader: ComputeShader) {
kinc_g4_set_compute_shader(shader._shader); kinc_g4_set_compute_shader(shader._shader);
} }
public function compute(x: Int, y: Int, z: Int) { public function compute(x: Int, y: Int, z: Int) {
kinc_g4_compute(x, y, z); kinc_g4_compute(x, y, z);
} }
@:hlNative("std", "kinc_graphics_clear") static function kinc_graphics_clear(flags: Int, color: Int, z: FastFloat, stencil: Int): Void {} @:hlNative("std", "kinc_graphics_clear") static function kinc_graphics_clear(flags: Int, color: Int, z: FastFloat, stencil: Int): Void {}
@:hlNative("std", "kinc_graphics_vsynced") static function kinc_graphics_vsynced(): Bool { @:hlNative("std", "kinc_graphics_vsynced") static function kinc_graphics_vsynced(): Bool {
return false; return false;
} }
@:hlNative("std", "kinc_graphics_refreshrate") static function kinc_graphics_refreshrate(): Int { @:hlNative("std", "kinc_graphics_refreshrate") static function kinc_graphics_refreshrate(): Int {
return 0; return 0;
} }
@:hlNative("std", "kinc_graphics_viewport") static function kinc_graphics_viewport(x: Int, y: Int, width: Int, height: Int): Void {} @:hlNative("std", "kinc_graphics_viewport") static function kinc_graphics_viewport(x: Int, y: Int, width: Int, height: Int): Void {}
@:hlNative("std", "kinc_graphics_set_vertexbuffer") static function kinc_graphics_set_vertexbuffer(buffer: Pointer): Void {} @:hlNative("std", "kinc_graphics_set_vertexbuffer") static function kinc_graphics_set_vertexbuffer(buffer: Pointer): Void {}
@:hlNative("std", "kinc_graphics_set_vertexbuffers") static function kinc_graphics_set_vertexbuffers(b0: Pointer, b1: Pointer, b2: Pointer, b3: Pointer, @:hlNative("std", "kinc_graphics_set_vertexbuffers") static function kinc_graphics_set_vertexbuffers(b0: Pointer, b1: Pointer, b2: Pointer, b3: Pointer,
count: Int): Void {} count: Int): Void {}
@:hlNative("std", "kinc_graphics_set_indexbuffer") static function kinc_graphics_set_indexbuffer(buffer: Pointer): Void {} @:hlNative("std", "kinc_graphics_set_indexbuffer") static function kinc_graphics_set_indexbuffer(buffer: Pointer): Void {}
@:hlNative("std", "kinc_graphics_scissor") static function kinc_graphics_scissor(x: Int, y: Int, width: Int, height: Int): Void {} @:hlNative("std", "kinc_graphics_scissor") static function kinc_graphics_scissor(x: Int, y: Int, width: Int, height: Int): Void {}
@:hlNative("std", "kinc_graphics_disable_scissor") static function kinc_graphics_disable_scissor(): Void {} @:hlNative("std", "kinc_graphics_disable_scissor") static function kinc_graphics_disable_scissor(): Void {}
@:hlNative("std", "kinc_graphics_set_texture_parameters") static function kinc_graphics_set_texture_parameters(unit: Pointer, uAddressing: Int, @:hlNative("std", "kinc_graphics_set_texture_parameters") static function kinc_graphics_set_texture_parameters(unit: Pointer, uAddressing: Int,
vAddressing: Int, minificationFilter: Int, magnificationFilter: Int, mipmapFilter: Int): Void {} vAddressing: Int, minificationFilter: Int, magnificationFilter: Int, mipmapFilter: Int): Void {}
@:hlNative("std", "kinc_graphics_set_texture3d_parameters") static function kinc_graphics_set_texture3d_parameters(unit: Pointer, uAddressing: Int, @:hlNative("std", "kinc_graphics_set_texture3d_parameters") static function kinc_graphics_set_texture3d_parameters(unit: Pointer, uAddressing: Int,
vAddressing: Int, wAddressing: Int, minificationFilter: Int, magnificationFilter: Int, mipmapFilter: Int): Void {} vAddressing: Int, wAddressing: Int, minificationFilter: Int, magnificationFilter: Int, mipmapFilter: Int): Void {}
@:hlNative("std", "kinc_graphics_set_texture_compare_mode") static function kinc_graphics_set_texture_compare_mode(unit: Pointer, enabled: Bool): Void {} @:hlNative("std", "kinc_graphics_set_texture_compare_mode") static function kinc_graphics_set_texture_compare_mode(unit: Pointer, enabled: Bool): Void {}
@:hlNative("std", "kinc_graphics_set_cube_map_compare_mode") static function kinc_graphics_set_cube_map_compare_mode(unit: Pointer, enabled: Bool): Void {} @:hlNative("std", "kinc_graphics_set_cube_map_compare_mode") static function kinc_graphics_set_cube_map_compare_mode(unit: Pointer, enabled: Bool): Void {}
@:hlNative("std", "kinc_graphics_set_texture") static function kinc_graphics_set_texture(unit: Pointer, texture: Pointer): Void {} @:hlNative("std", "kinc_graphics_set_texture") static function kinc_graphics_set_texture(unit: Pointer, texture: Pointer): Void {}
@:hlNative("std", "kinc_graphics_set_texture_depth") static function kinc_graphics_set_texture_depth(unit: Pointer, renderTarget: Pointer): Void {} @:hlNative("std", "kinc_graphics_set_texture_depth") static function kinc_graphics_set_texture_depth(unit: Pointer, renderTarget: Pointer): Void {}
@:hlNative("std", "kinc_graphics_set_texture_array") static function kinc_graphics_set_texture_array(unit: Pointer, textureArray: Pointer): Void {} @:hlNative("std", "kinc_graphics_set_texture_array") static function kinc_graphics_set_texture_array(unit: Pointer, textureArray: Pointer): Void {}
@:hlNative("std", "kinc_graphics_set_render_target") static function kinc_graphics_set_render_target(unit: Pointer, renderTarget: Pointer): Void {} @:hlNative("std", "kinc_graphics_set_render_target") static function kinc_graphics_set_render_target(unit: Pointer, renderTarget: Pointer): Void {}
@:hlNative("std", "kinc_graphics_set_cubemap_texture") static function kinc_graphics_set_cubemap_texture(unit: Pointer, texture: Pointer): Void {} @:hlNative("std", "kinc_graphics_set_cubemap_texture") static function kinc_graphics_set_cubemap_texture(unit: Pointer, texture: Pointer): Void {}
@:hlNative("std", "kinc_graphics_set_cubemap_target") static function kinc_graphics_set_cubemap_target(unit: Pointer, renderTarget: Pointer): Void {} @:hlNative("std", "kinc_graphics_set_cubemap_target") static function kinc_graphics_set_cubemap_target(unit: Pointer, renderTarget: Pointer): Void {}
@:hlNative("std", "kinc_graphics_set_cubemap_depth") static function kinc_graphics_set_cubemap_depth(unit: Pointer, renderTarget: Pointer): Void {} @:hlNative("std", "kinc_graphics_set_cubemap_depth") static function kinc_graphics_set_cubemap_depth(unit: Pointer, renderTarget: Pointer): Void {}
@:hlNative("std", "kinc_graphics_set_image_texture") static function kinc_graphics_set_image_texture(unit: Pointer, texture: Pointer): Void {} @:hlNative("std", "kinc_graphics_set_image_texture") static function kinc_graphics_set_image_texture(unit: Pointer, texture: Pointer): Void {}
@:hlNative("std", "kinc_graphics_set_bool") static function kinc_graphics_set_bool(location: Pointer, value: Bool): Void {} @:hlNative("std", "kinc_graphics_set_bool") static function kinc_graphics_set_bool(location: Pointer, value: Bool): Void {}
@:hlNative("std", "kinc_graphics_set_int") static function kinc_graphics_set_int(location: Pointer, value: Int): Void {} @:hlNative("std", "kinc_graphics_set_int") static function kinc_graphics_set_int(location: Pointer, value: Int): Void {}
@:hlNative("std", "kinc_graphics_set_int2") static function kinc_graphics_set_int2(location: Pointer, value1: Int, value2: Int): Void {} @:hlNative("std", "kinc_graphics_set_int2") static function kinc_graphics_set_int2(location: Pointer, value1: Int, value2: Int): Void {}
@:hlNative("std", "kinc_graphics_set_int3") static function kinc_graphics_set_int3(location: Pointer, value1: Int, value2: Int, value3: Int): Void {} @:hlNative("std", "kinc_graphics_set_int3") static function kinc_graphics_set_int3(location: Pointer, value1: Int, value2: Int, value3: Int): Void {}
@:hlNative("std", "kinc_graphics_set_int4") static function kinc_graphics_set_int4(location: Pointer, value1: Int, value2: Int, value3: Int, @:hlNative("std", "kinc_graphics_set_int4") static function kinc_graphics_set_int4(location: Pointer, value1: Int, value2: Int, value3: Int,
value4: Int): Void {} value4: Int): Void {}
@:hlNative("std", "kinc_graphics_set_ints") static function kinc_graphics_set_ints(location: Pointer, values: Pointer, count: Int): Void {} @:hlNative("std", "kinc_graphics_set_ints") static function kinc_graphics_set_ints(location: Pointer, values: Pointer, count: Int): Void {}
@:hlNative("std", "kinc_graphics_set_float") static function kinc_graphics_set_float(location: Pointer, value: FastFloat): Void {} @:hlNative("std", "kinc_graphics_set_float") static function kinc_graphics_set_float(location: Pointer, value: FastFloat): Void {}
@:hlNative("std", "kinc_graphics_set_float2") static function kinc_graphics_set_float2(location: Pointer, value1: FastFloat, value2: FastFloat): Void {} @:hlNative("std", "kinc_graphics_set_float2") static function kinc_graphics_set_float2(location: Pointer, value1: FastFloat, value2: FastFloat): Void {}
@:hlNative("std", "kinc_graphics_set_float3") static function kinc_graphics_set_float3(location: Pointer, value1: FastFloat, value2: FastFloat, @:hlNative("std", "kinc_graphics_set_float3") static function kinc_graphics_set_float3(location: Pointer, value1: FastFloat, value2: FastFloat,
value3: FastFloat): Void {} value3: FastFloat): Void {}
@:hlNative("std", "kinc_graphics_set_float4") static function kinc_graphics_set_float4(location: Pointer, value1: FastFloat, value2: FastFloat, @:hlNative("std", "kinc_graphics_set_float4") static function kinc_graphics_set_float4(location: Pointer, value1: FastFloat, value2: FastFloat,
value3: FastFloat, value4: FastFloat): Void {} value3: FastFloat, value4: FastFloat): Void {}
@:hlNative("std", "kinc_graphics_set_floats") static function kinc_graphics_set_floats(location: Pointer, values: Pointer, count: Int): Void {} @:hlNative("std", "kinc_graphics_set_floats") static function kinc_graphics_set_floats(location: Pointer, values: Pointer, count: Int): Void {}
@:hlNative("std", "kinc_graphics_set_matrix") static function kinc_graphics_set_matrix(location: Pointer, _00: FastFloat, _10: FastFloat, _20: FastFloat, @:hlNative("std", "kinc_graphics_set_matrix") static function kinc_graphics_set_matrix(location: Pointer, _00: FastFloat, _10: FastFloat, _20: FastFloat,
_30: FastFloat, _01: FastFloat, _11: FastFloat, _21: FastFloat, _31: FastFloat, _02: FastFloat, _12: FastFloat, _22: FastFloat, _32: FastFloat, _30: FastFloat, _01: FastFloat, _11: FastFloat, _21: FastFloat, _31: FastFloat, _02: FastFloat, _12: FastFloat, _22: FastFloat, _32: FastFloat,
_03: FastFloat, _13: FastFloat, _23: FastFloat, _33: FastFloat): Void {} _03: FastFloat, _13: FastFloat, _23: FastFloat, _33: FastFloat): Void {}
@:hlNative("std", "kinc_graphics_set_matrix3") static function kinc_graphics_set_matrix3(location: Pointer, _00: FastFloat, _10: FastFloat, @:hlNative("std", "kinc_graphics_set_matrix3") static function kinc_graphics_set_matrix3(location: Pointer, _00: FastFloat, _10: FastFloat,
_20: FastFloat, _01: FastFloat, _11: FastFloat, _21: FastFloat, _02: FastFloat, _12: FastFloat, _22: FastFloat): Void {} _20: FastFloat, _01: FastFloat, _11: FastFloat, _21: FastFloat, _02: FastFloat, _12: FastFloat, _22: FastFloat): Void {}
@:hlNative("std", "kinc_graphics_draw_all_indexed_vertices") static function kinc_graphics_draw_all_indexed_vertices(): Void {} @:hlNative("std", "kinc_graphics_draw_all_indexed_vertices") static function kinc_graphics_draw_all_indexed_vertices(): Void {}
@:hlNative("std", "kinc_graphics_draw_indexed_vertices") static function kinc_graphics_draw_indexed_vertices(start: Int, count: Int): Void {} @:hlNative("std", "kinc_graphics_draw_indexed_vertices") static function kinc_graphics_draw_indexed_vertices(start: Int, count: Int): Void {}
@:hlNative("std", @:hlNative("std",
"kinc_graphics_draw_all_indexed_vertices_instanced") static function kinc_graphics_draw_all_indexed_vertices_instanced(instanceCount: Int): Void {} "kinc_graphics_draw_all_indexed_vertices_instanced") static function kinc_graphics_draw_all_indexed_vertices_instanced(instanceCount: Int): Void {}
@:hlNative("std", "kinc_graphics_draw_indexed_vertices_instanced") static function kinc_graphics_draw_indexed_vertices_instanced(instanceCount: Int, @:hlNative("std", "kinc_graphics_draw_indexed_vertices_instanced") static function kinc_graphics_draw_indexed_vertices_instanced(instanceCount: Int,
start: Int, count: Int): Void {} start: Int, count: Int): Void {}
@:hlNative("std", "kinc_graphics_restore_render_target") static function kinc_graphics_restore_render_target(): Void {} @:hlNative("std", "kinc_graphics_restore_render_target") static function kinc_graphics_restore_render_target(): Void {}
@:hlNative("std", "kinc_graphics_render_to_texture") static function kinc_graphics_render_to_texture(renderTarget: Pointer): Void {} @:hlNative("std", "kinc_graphics_render_to_texture") static function kinc_graphics_render_to_texture(renderTarget: Pointer): Void {}
@:hlNative("std", "kinc_graphics_render_to_textures") static function kinc_graphics_render_to_textures(rt0: Pointer, rt1: Pointer, rt2: Pointer, @:hlNative("std", "kinc_graphics_render_to_textures") static function kinc_graphics_render_to_textures(rt0: Pointer, rt1: Pointer, rt2: Pointer,
rt3: Pointer, rt4: Pointer, rt5: Pointer, rt6: Pointer, rt7: Pointer, count: Int): Void {} rt3: Pointer, rt4: Pointer, rt5: Pointer, rt6: Pointer, rt7: Pointer, count: Int): Void {}
@:hlNative("std", "kinc_graphics_render_to_face") static function kinc_graphics_render_to_face(renderTarget: Pointer, face: Int): Void {} @:hlNative("std", "kinc_graphics_render_to_face") static function kinc_graphics_render_to_face(renderTarget: Pointer, face: Int): Void {}
@:hlNative("std", "kinc_graphics_flush") static function kinc_graphics_flush(): Void {} @:hlNative("std", "kinc_graphics_flush") static function kinc_graphics_flush(): Void {}
@:hlNative("std", "kinc_g4_set_compute_shader") static function kinc_g4_set_compute_shader(shader: Pointer): Void {} @:hlNative("std", "kinc_g4_set_compute_shader") static function kinc_g4_set_compute_shader(shader: Pointer): Void {}
@:hlNative("std", "kinc_g4_compute") static function kinc_g4_compute(x: Int, y: Int, z: Int): Void {} @:hlNative("std", "kinc_g4_compute") static function kinc_g4_compute(x: Int, y: Int, z: Int): Void {}
} }

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@ -1,22 +1,25 @@
package kha.graphics4; package kha.graphics4;
import haxe.io.Bytes; import haxe.io.Bytes;
import kha.Blob; import kha.Blob;
class ComputeShader { class ComputeShader {
public function new(sources: Array<Blob>, files: Array<String>) { public var shader_: Dynamic;
} public function new(sources: Array<Blob>, files: Array<String>) {
shader_ = Krom.createShaderCompute(sources[0].toBytes().getData());
public function delete(): Void { }
} public function delete(): Void {
Krom.deleteShaderCompute(shader_);
public function getConstantLocation(name: String): ConstantLocation { shader_ = null;
return null; }
}
public function getConstantLocation(name: String): ConstantLocation {
public function getTextureUnit(name: String): TextureUnit { return Krom.getConstantLocationCompute(shader_, name);
return null; }
}
} public function getTextureUnit(name: String): TextureUnit {
return Krom.getTextureUnitCompute(shader_, name);
}
}

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@ -261,10 +261,10 @@ class Graphics implements kha.graphics4.Graphics {
} }
public function setComputeShader(shader: ComputeShader) { public function setComputeShader(shader: ComputeShader) {
Krom.setShaderCompute(shader.shader_);
} }
public function compute(x: Int, y: Int, z: Int) { public function compute(x: Int, y: Int, z: Int) {
Krom.compute(x, y, z);
} }
} }

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@ -672,7 +672,7 @@ class RenderPath {
} }
#if (rp_voxels != "Off") #if (rp_voxels != "Off")
public function getComputeShader(handle: String): kha.compute.Shader { public function getComputeShader(handle: String): kha.graphics4.ComputeShader {
return Reflect.field(kha.Shaders, handle + "_comp"); return Reflect.field(kha.Shaders, handle + "_comp");
} }
#end #end

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@ -22,99 +22,99 @@ class Inc {
#end #end
#if (rp_voxels != "Off") #if (rp_voxels != "Off")
static var voxel_sh0:kha.compute.Shader = null; static var voxel_sh0:kha.graphics4.ComputeShader = null;
static var voxel_sh1:kha.compute.Shader = null; static var voxel_sh1:kha.graphics4.ComputeShader = null;
static var voxel_ta0:kha.compute.TextureUnit; static var voxel_ta0:kha.graphics4.TextureUnit;
static var voxel_tb0:kha.compute.TextureUnit; static var voxel_tb0:kha.graphics4.TextureUnit;
static var voxel_ca0:kha.compute.ConstantLocation; static var voxel_ca0:kha.graphics4.ConstantLocation;
static var voxel_cb0:kha.compute.ConstantLocation; static var voxel_cb0:kha.graphics4.ConstantLocation;
static var voxel_ta1:kha.compute.TextureUnit; static var voxel_ta1:kha.graphics4.TextureUnit;
static var voxel_tb1:kha.compute.TextureUnit; static var voxel_tb1:kha.graphics4.TextureUnit;
static var voxel_tc1:kha.compute.TextureUnit; static var voxel_tc1:kha.graphics4.TextureUnit;
static var m = iron.math.Mat4.identity(); static var m = iron.math.Mat4.identity();
static var voxel_ca1:kha.compute.ConstantLocation; static var voxel_ca1:kha.graphics4.ConstantLocation;
static var voxel_cb1:kha.compute.ConstantLocation; static var voxel_cb1:kha.graphics4.ConstantLocation;
#if (rp_voxels == "Voxel GI") #if (rp_voxels == "Voxel GI")
static var voxel_td1:kha.compute.TextureUnit; static var voxel_td1:kha.graphics4.TextureUnit;
static var voxel_te1:kha.compute.TextureUnit; static var voxel_te1:kha.graphics4.TextureUnit;
static var voxel_tf1:kha.compute.TextureUnit; static var voxel_tf1:kha.graphics4.TextureUnit;
static var voxel_cc1:kha.compute.ConstantLocation; static var voxel_cc1:kha.graphics4.ConstantLocation;
#else #else
#if lnx_voxelgi_shadows #if lnx_voxelgi_shadows
static var voxel_te1:kha.compute.TextureUnit; static var voxel_te1:kha.graphics4.TextureUnit;
#end #end
#end #end
#if (lnx_voxelgi_shadows || rp_voxels == "Voxel GI") #if (lnx_voxelgi_shadows || rp_voxels == "Voxel GI")
static var voxel_sh2:kha.compute.Shader = null; static var voxel_sh2:kha.graphics4.ComputeShader = null;
static var voxel_ta2:kha.compute.TextureUnit; static var voxel_ta2:kha.graphics4.TextureUnit;
static var voxel_tb2:kha.compute.TextureUnit; static var voxel_tb2:kha.graphics4.TextureUnit;
static var voxel_ca2:kha.compute.ConstantLocation; static var voxel_ca2:kha.graphics4.ConstantLocation;
static var voxel_cb2:kha.compute.ConstantLocation; static var voxel_cb2:kha.graphics4.ConstantLocation;
static var voxel_cc2:kha.compute.ConstantLocation; static var voxel_cc2:kha.graphics4.ConstantLocation;
#end #end
static var voxel_sh3:kha.compute.Shader = null; static var voxel_sh3:kha.graphics4.ComputeShader = null;
static var voxel_ta3:kha.compute.TextureUnit; static var voxel_ta3:kha.graphics4.TextureUnit;
static var voxel_tb3:kha.compute.TextureUnit; static var voxel_tb3:kha.graphics4.TextureUnit;
static var voxel_tc3:kha.compute.TextureUnit; static var voxel_tc3:kha.graphics4.TextureUnit;
static var voxel_td3:kha.compute.TextureUnit; static var voxel_td3:kha.graphics4.TextureUnit;
static var voxel_te3:kha.compute.TextureUnit; static var voxel_te3:kha.graphics4.TextureUnit;
static var voxel_tf3:kha.compute.TextureUnit; static var voxel_tf3:kha.graphics4.TextureUnit;
#if lnx_brdf #if lnx_brdf
static var voxel_tg3:kha.compute.TextureUnit; static var voxel_tg3:kha.graphics4.TextureUnit;
#end #end
#if lnx_radiance #if lnx_radiance
static var voxel_th3:kha.compute.TextureUnit; static var voxel_th3:kha.graphics4.TextureUnit;
#end #end
static var voxel_ca3:kha.compute.ConstantLocation; static var voxel_ca3:kha.graphics4.ConstantLocation;
static var voxel_cb3:kha.compute.ConstantLocation; static var voxel_cb3:kha.graphics4.ConstantLocation;
static var voxel_cc3:kha.compute.ConstantLocation; static var voxel_cc3:kha.graphics4.ConstantLocation;
static var voxel_cd3:kha.compute.ConstantLocation; static var voxel_cd3:kha.graphics4.ConstantLocation;
static var voxel_ce3:kha.compute.ConstantLocation; static var voxel_ce3:kha.graphics4.ConstantLocation;
#if lnx_irradiance #if lnx_irradiance
static var voxel_cf3:kha.compute.ConstantLocation; static var voxel_cf3:kha.graphics4.ConstantLocation;
#end #end
#if lnx_radiance #if lnx_radiance
static var voxel_cg3:kha.compute.ConstantLocation; static var voxel_cg3:kha.graphics4.ConstantLocation;
#end #end
#if lnx_envcol #if lnx_envcol
static var voxel_ch3:kha.compute.ConstantLocation; static var voxel_ch3:kha.graphics4.ConstantLocation;
#end #end
#if (rp_voxels == "Voxel GI") #if (rp_voxels == "Voxel GI")
static var voxel_sh4:kha.compute.Shader = null; static var voxel_sh4:kha.graphics4.ComputeShader = null;
static var voxel_ta4:kha.compute.TextureUnit; static var voxel_ta4:kha.graphics4.TextureUnit;
static var voxel_tb4:kha.compute.TextureUnit; static var voxel_tb4:kha.graphics4.TextureUnit;
static var voxel_tc4:kha.compute.TextureUnit; static var voxel_tc4:kha.graphics4.TextureUnit;
static var voxel_td4:kha.compute.TextureUnit; static var voxel_td4:kha.graphics4.TextureUnit;
static var voxel_te4:kha.compute.TextureUnit; static var voxel_te4:kha.graphics4.TextureUnit;
static var voxel_tf4:kha.compute.TextureUnit; static var voxel_tf4:kha.graphics4.TextureUnit;
static var voxel_ca4:kha.compute.ConstantLocation; static var voxel_ca4:kha.graphics4.ConstantLocation;
static var voxel_cb4:kha.compute.ConstantLocation; static var voxel_cb4:kha.graphics4.ConstantLocation;
static var voxel_cc4:kha.compute.ConstantLocation; static var voxel_cc4:kha.graphics4.ConstantLocation;
static var voxel_cd4:kha.compute.ConstantLocation; static var voxel_cd4:kha.graphics4.ConstantLocation;
static var voxel_sh5:kha.compute.Shader = null; static var voxel_sh5:kha.graphics4.ComputeShader = null;
static var voxel_ta5:kha.compute.TextureUnit; static var voxel_ta5:kha.graphics4.TextureUnit;
static var voxel_te5:kha.compute.TextureUnit; static var voxel_te5:kha.graphics4.TextureUnit;
static var voxel_tf5:kha.compute.TextureUnit; static var voxel_tf5:kha.graphics4.TextureUnit;
static var voxel_tg5:kha.compute.TextureUnit; static var voxel_tg5:kha.graphics4.TextureUnit;
static var voxel_ca5:kha.compute.ConstantLocation; static var voxel_ca5:kha.graphics4.ConstantLocation;
static var voxel_cb5:kha.compute.ConstantLocation; static var voxel_cb5:kha.graphics4.ConstantLocation;
static var voxel_cc5:kha.compute.ConstantLocation; static var voxel_cc5:kha.graphics4.ConstantLocation;
static var voxel_cd5:kha.compute.ConstantLocation; static var voxel_cd5:kha.graphics4.ConstantLocation;
static var voxel_ce5:kha.compute.ConstantLocation; static var voxel_ce5:kha.graphics4.ConstantLocation;
static var voxel_cf5:kha.compute.ConstantLocation; static var voxel_cf5:kha.graphics4.ConstantLocation;
static var voxel_cg5:kha.compute.ConstantLocation; static var voxel_cg5:kha.graphics4.ConstantLocation;
#if rp_shadowmap #if rp_shadowmap
static var voxel_tb5:kha.compute.TextureUnit; static var voxel_tb5:kha.graphics4.TextureUnit;
static var voxel_tc5:kha.compute.TextureUnit; static var voxel_tc5:kha.graphics4.TextureUnit;
static var voxel_td5:kha.compute.TextureUnit; static var voxel_td5:kha.graphics4.TextureUnit;
static var voxel_ch5:kha.compute.ConstantLocation; static var voxel_ch5:kha.graphics4.ConstantLocation;
static var voxel_ci5:kha.compute.ConstantLocation; static var voxel_ci5:kha.graphics4.ConstantLocation;
static var voxel_cj5:kha.compute.ConstantLocation; static var voxel_cj5:kha.graphics4.ConstantLocation;
static var voxel_ck5:kha.compute.ConstantLocation; static var voxel_ck5:kha.graphics4.ConstantLocation;
#if lnx_shadowmap_atlas #if lnx_shadowmap_atlas
static var voxel_cl5:kha.compute.ConstantLocation; static var voxel_cl5:kha.graphics4.ConstantLocation;
static var voxel_cm5:kha.compute.ConstantLocation; static var voxel_cm5:kha.graphics4.ConstantLocation;
#end #end
#end #end
#end //rp_voxels == "Voxel GI" #end //rp_voxels == "Voxel GI"
@ -852,7 +852,8 @@ class Inc {
#end #end
#if (rp_voxels != "Off") #if (rp_voxels != "Off")
public static function computeVoxelsBegin() { // TODO: set global graphic
public static function computeVoxelsBegin(g: kha.graphics4.Graphics) {
if (voxel_sh0 == null) if (voxel_sh0 == null)
{ {
voxel_sh0 = path.getComputeShader("voxel_offsetprev"); voxel_sh0 = path.getComputeShader("voxel_offsetprev");
@ -984,16 +985,16 @@ class Inc {
#end #end
} }
public static function computeVoxelsOffsetPrev() { public static function computeVoxelsOffsetPrev(g: kha.graphics4.Graphics) {
var rts = path.renderTargets; var rts = path.renderTargets;
var res = iron.RenderPath.getVoxelRes(); var res = iron.RenderPath.getVoxelRes();
var clipmaps = iron.RenderPath.clipmaps; var clipmaps = iron.RenderPath.clipmaps;
var clipmap = clipmaps[iron.RenderPath.clipmapLevel]; var clipmap = clipmaps[iron.RenderPath.clipmapLevel];
kha.compute.Compute.setShader(voxel_sh0); g.setComputeShader(voxel_sh0);
kha.compute.Compute.setTexture(voxel_ta0, rts.get("voxelsOut").image, kha.compute.Access.Read); g.setImageTexture(voxel_ta0, rts.get("voxelsOut").image);
kha.compute.Compute.setTexture(voxel_tb0, rts.get("voxelsOutB").image, kha.compute.Access.Write); g.setImageTexture(voxel_tb0, rts.get("voxelsOutB").image);
var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10); var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10);
for (i in 0...Main.voxelgiClipmapCount) { for (i in 0...Main.voxelgiClipmapCount) {
@ -1009,14 +1010,14 @@ class Inc {
fa[i * 10 + 9] = clipmaps[i].offset_prev.z; fa[i * 10 + 9] = clipmaps[i].offset_prev.z;
} }
kha.compute.Compute.setFloats(voxel_ca0, fa); g.setFloats(voxel_ca0, fa);
kha.compute.Compute.setInt(voxel_cb0, iron.RenderPath.clipmapLevel); g.setInt(voxel_cb0, iron.RenderPath.clipmapLevel);
kha.compute.Compute.compute(Std.int(res / 8), Std.int(res / 8), Std.int(res / 8)); g.compute(Std.int(res / 8), Std.int(res / 8), Std.int(res / 8));
} }
public static function computeVoxelsTemporal() { public static function computeVoxelsTemporal(g: kha.graphics4.Graphics) {
var rts = path.renderTargets; var rts = path.renderTargets;
var res = iron.RenderPath.getVoxelRes(); var res = iron.RenderPath.getVoxelRes();
var camera = iron.Scene.active.camera; var camera = iron.Scene.active.camera;
@ -1037,19 +1038,19 @@ class Inc {
// Check again after init // Check again after init
if (rts.get("voxels") == null || rts.get("voxelsOutB") == null || rts.get("voxelsOut") == null) return; if (rts.get("voxels") == null || rts.get("voxelsOutB") == null || rts.get("voxelsOut") == null) return;
kha.compute.Compute.setShader(voxel_sh1); g.setComputeShader(voxel_sh1);
kha.compute.Compute.setTexture(voxel_ta1, rts.get("voxels").image, kha.compute.Access.Read); g.setImageTexture(voxel_ta1, rts.get("voxels").image);
kha.compute.Compute.setTexture(voxel_tb1, rts.get("voxelsOutB").image, kha.compute.Access.Read); g.setImageTexture(voxel_tb1, rts.get("voxelsOutB").image);
kha.compute.Compute.setTexture(voxel_tc1, rts.get("voxelsOut").image, kha.compute.Access.Write); g.setImageTexture(voxel_tc1, rts.get("voxelsOut").image);
#if (rp_voxels == "Voxel GI") #if (rp_voxels == "Voxel GI")
kha.compute.Compute.setSampledTexture(voxel_td1, rts.get("voxelsOutB").image); g.setTexture(voxel_td1, rts.get("voxelsOutB").image);
kha.compute.Compute.setTexture(voxel_te1, rts.get("voxelsLight").image, kha.compute.Access.Read); g.setImageTexture(voxel_te1, rts.get("voxelsLight").image);
kha.compute.Compute.setTexture(voxel_tf1, rts.get("voxelsSDF").image, kha.compute.Access.Write); g.setImageTexture(voxel_tf1, rts.get("voxelsSDF").image);
kha.compute.Compute.setFloat(voxel_cc1, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength); g.setFloat(voxel_cc1, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength);
#else #else
#if lnx_voxelgi_shadows #if lnx_voxelgi_shadows
kha.compute.Compute.setTexture(voxel_te1, rts.get("voxelsSDF").image, kha.compute.Access.Write); g.setImageTexture(voxel_te1, rts.get("voxelsSDF").image);
#end #end
#end #end
@ -1067,17 +1068,17 @@ class Inc {
fa[i * 10 + 9] = clipmaps[i].offset_prev.z; fa[i * 10 + 9] = clipmaps[i].offset_prev.z;
} }
kha.compute.Compute.setFloats(voxel_ca1, fa); g.setFloats(voxel_ca1, fa);
kha.compute.Compute.setInt(voxel_cb1, iron.RenderPath.clipmapLevel); g.setInt(voxel_cb1, iron.RenderPath.clipmapLevel);
kha.compute.Compute.setFloat(voxel_cc1, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength); g.setFloat(voxel_cc1, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength);
kha.compute.Compute.compute(Std.int(res / 8), Std.int(res / 8), Std.int(res / 8)); g.compute(Std.int(res / 8), Std.int(res / 8), Std.int(res / 8));
} }
#if (lnx_voxelgi_shadows || (rp_voxels == "Voxel GI")) #if (lnx_voxelgi_shadows || (rp_voxels == "Voxel GI"))
public static function computeVoxelsSDF() { public static function computeVoxelsSDF(g: kha.graphics4.Graphics) {
var rts = path.renderTargets; var rts = path.renderTargets;
var res = iron.RenderPath.getVoxelRes(); var res = iron.RenderPath.getVoxelRes();
var clipmaps = iron.RenderPath.clipmaps; var clipmaps = iron.RenderPath.clipmaps;
@ -1089,10 +1090,10 @@ class Inc {
var passcount = Std.int(Math.ceil(Math.log(res) / Math.log(2.0))); var passcount = Std.int(Math.ceil(Math.log(res) / Math.log(2.0)));
for (i in 0...passcount) { for (i in 0...passcount) {
kha.compute.Compute.setShader(voxel_sh2); g.setComputeShader(voxel_sh2);
kha.compute.Compute.setTexture(voxel_ta2, rts.get(read_sdf).image, kha.compute.Access.Read); g.setImageTexture(voxel_ta2, rts.get(read_sdf).image);
kha.compute.Compute.setTexture(voxel_tb2, rts.get(write_sdf).image, kha.compute.Access.Write); g.setImageTexture(voxel_tb2, rts.get(write_sdf).image);
var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10); var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10);
for (i in 0...Main.voxelgiClipmapCount) { for (i in 0...Main.voxelgiClipmapCount) {
@ -1108,14 +1109,14 @@ class Inc {
fa[i * 10 + 9] = clipmaps[i].offset_prev.z; fa[i * 10 + 9] = clipmaps[i].offset_prev.z;
} }
kha.compute.Compute.setFloats(voxel_ca2, fa); g.setFloats(voxel_ca2, fa);
kha.compute.Compute.setInt(voxel_cb2, iron.RenderPath.clipmapLevel); g.setInt(voxel_cb2, iron.RenderPath.clipmapLevel);
var jump_size = Math.pow(2.0, passcount - i - 1); var jump_size = Math.pow(2.0, passcount - i - 1);
kha.compute.Compute.setFloat(voxel_cc2, jump_size); g.setFloat(voxel_cc2, jump_size);
kha.compute.Compute.compute(Std.int(res / 8), Std.int(res / 8), Std.int(res / 8)); g.compute(Std.int(res / 8), Std.int(res / 8), Std.int(res / 8));
if (i < passcount - 1) if (i < passcount - 1)
{ {
@ -1127,29 +1128,29 @@ class Inc {
#end #end
#if (rp_voxels == "Voxel AO") #if (rp_voxels == "Voxel AO")
public static function resolveAO() { public static function resolveAO(g: kha.graphics4.Graphics) {
var rts = path.renderTargets; var rts = path.renderTargets;
var res = iron.RenderPath.getVoxelRes(); var res = iron.RenderPath.getVoxelRes();
var camera = iron.Scene.active.camera; var camera = iron.Scene.active.camera;
var clipmaps = iron.RenderPath.clipmaps; var clipmaps = iron.RenderPath.clipmaps;
var clipmap = clipmaps[iron.RenderPath.clipmapLevel]; var clipmap = clipmaps[iron.RenderPath.clipmapLevel];
kha.compute.Compute.setShader(voxel_sh3); g.setComputeShader(voxel_sh3);
kha.compute.Compute.setSampledTexture(voxel_ta3, rts.get("voxelsOut").image); g.setTexture(voxel_ta3, rts.get("voxelsOut").image);
kha.compute.Compute.setSampledTexture(voxel_tb3, rts.get("half").image); g.setTexture(voxel_tb3, rts.get("half").image);
kha.compute.Compute.setSampledTexture(voxel_tc3, rts.get("gbuffer0").image); g.setTexture(voxel_tc3, rts.get("gbuffer0").image);
kha.compute.Compute.setTexture(voxel_td3, rts.get("voxels_ao").image, kha.compute.Access.Write); g.setImageTexture(voxel_td3, rts.get("voxels_ao").image);
kha.compute.Compute.setSampledTexture(voxel_te3, rts.get("gbuffer1").image); g.setTexture(voxel_te3, rts.get("gbuffer1").image);
#if rp_gbuffer2 #if rp_gbuffer2
kha.compute.Compute.setSampledTexture(voxel_tf3, rts.get("gbuffer2").image); g.setTexture(voxel_tf3, rts.get("gbuffer2").image);
#end #end
#if lnx_brdf #if lnx_brdf
kha.compute.Compute.setSampledTexture(voxel_tg3, iron.Scene.active.embedded.get("brdf.png")); g.setTexture(voxel_tg3, iron.Scene.active.embedded.get("brdf.png"));
#end #end
#if lnx_radiance #if lnx_radiance
kha.compute.Compute.setSampledTexture(voxel_th3, iron.Scene.active.world.probe.radiance); g.setTexture(voxel_th3, iron.Scene.active.world.probe.radiance);
#end #end
var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10); var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10);
@ -1166,7 +1167,7 @@ class Inc {
fa[i * 10 + 9] = clipmaps[i].offset_prev.z; fa[i * 10 + 9] = clipmaps[i].offset_prev.z;
} }
kha.compute.Compute.setFloats(voxel_ca3, fa); g.setFloats(voxel_ca3, fa);
#if lnx_centerworld #if lnx_centerworld
m.setFrom(vmat(camera.V)); m.setFrom(vmat(camera.V));
@ -1176,9 +1177,9 @@ class Inc {
m.multmat(camera.P); m.multmat(camera.P);
m.getInverse(m); m.getInverse(m);
kha.compute.Compute.setMatrix(voxel_cb3, m.self); g.setMatrix(voxel_cb3, m.self);
kha.compute.Compute.setFloat3(voxel_cc3, camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz()); g.setFloat3(voxel_cc3, camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz());
var width = iron.App.w(); var width = iron.App.w();
var height = iron.App.h(); var height = iron.App.h();
@ -1193,17 +1194,17 @@ class Inc {
width = Std.int(dp * Inc.getSuperSampling()); width = Std.int(dp * Inc.getSuperSampling());
} }
} }
kha.compute.Compute.setFloat2(voxel_cd3, width, height); g.setFloat2(voxel_cd3, width, height);
kha.compute.Compute.setFloat(voxel_ce3, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength); g.setFloat(voxel_ce3, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength);
#if lnx_irradiance #if lnx_irradiance
var irradiance = iron.Scene.active.world == null ? var irradiance = iron.Scene.active.world == null ?
iron.data.WorldData.getEmptyIrradiance() : iron.data.WorldData.getEmptyIrradiance() :
iron.Scene.active.world.probe.irradiance; iron.Scene.active.world.probe.irradiance;
kha.compute.Compute.setFloats(voxel_cf3, irradiance); g.setFloats(voxel_cf3, irradiance);
#end #end
#if lnx_radiance #if lnx_radiance
kha.compute.Compute.setFloat(voxel_cg3, iron.Scene.active.world != null ? iron.Scene.active.world.probe.raw.radiance_mipmaps + 1 - 2 : 1); g.setFloat(voxel_cg3, iron.Scene.active.world != null ? iron.Scene.active.world.probe.raw.radiance_mipmaps + 1 - 2 : 1);
#end #end
#if lnx_envcol #if lnx_envcol
@ -1217,34 +1218,34 @@ class Inc {
z = camera.data.raw.clear_color[2]; z = camera.data.raw.clear_color[2];
} }
kha.compute.Compute.setFloat3(voxel_ch3, x, y, z); g.setFloat3(voxel_ch3, x, y, z);
#end #end
kha.compute.Compute.compute(Std.int((width + 7) / 8), Std.int((height + 7) / 8), 1); g.compute(Std.int((width + 7) / 8), Std.int((height + 7) / 8), 1);
} }
#else #else
public static function resolveDiffuse() { public static function resolveDiffuse(g: kha.graphics4.Graphics) {
var rts = path.renderTargets; var rts = path.renderTargets;
var res = iron.RenderPath.getVoxelRes(); var res = iron.RenderPath.getVoxelRes();
var camera = iron.Scene.active.camera; var camera = iron.Scene.active.camera;
var clipmaps = iron.RenderPath.clipmaps; var clipmaps = iron.RenderPath.clipmaps;
var clipmap = clipmaps[iron.RenderPath.clipmapLevel]; var clipmap = clipmaps[iron.RenderPath.clipmapLevel];
kha.compute.Compute.setShader(voxel_sh3); g.setComputeShader(voxel_sh3);
kha.compute.Compute.setSampledTexture(voxel_ta3, rts.get("voxelsOut").image); g.setTexture(voxel_ta3, rts.get("voxelsOut").image);
kha.compute.Compute.setSampledTexture(voxel_tb3, rts.get("half").image); g.setTexture(voxel_tb3, rts.get("half").image);
kha.compute.Compute.setSampledTexture(voxel_tc3, rts.get("gbuffer0").image); g.setTexture(voxel_tc3, rts.get("gbuffer0").image);
kha.compute.Compute.setTexture(voxel_td3, rts.get("voxels_diffuse").image, kha.compute.Access.Write); g.setImageTexture(voxel_td3, rts.get("voxels_diffuse").image);
kha.compute.Compute.setSampledTexture(voxel_te3, rts.get("gbuffer1").image); g.setTexture(voxel_te3, rts.get("gbuffer1").image);
#if rp_gbuffer2 #if rp_gbuffer2
kha.compute.Compute.setSampledTexture(voxel_tf3, rts.get("gbuffer2").image); g.setTexture(voxel_tf3, rts.get("gbuffer2").image);
#end #end
#if lnx_brdf #if lnx_brdf
kha.compute.Compute.setSampledTexture(voxel_tg3, iron.Scene.active.embedded.get("brdf.png")); g.setTexture(voxel_tg3, iron.Scene.active.embedded.get("brdf.png"));
#end #end
#if lnx_radiance #if lnx_radiance
kha.compute.Compute.setSampledTexture(voxel_th3, iron.Scene.active.world.probe.radiance); g.setTexture(voxel_th3, iron.Scene.active.world.probe.radiance);
#end #end
var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10); var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10);
@ -1261,7 +1262,7 @@ class Inc {
fa[i * 10 + 9] = clipmaps[i].offset_prev.z; fa[i * 10 + 9] = clipmaps[i].offset_prev.z;
} }
kha.compute.Compute.setFloats(voxel_ca3, fa); g.setFloats(voxel_ca3, fa);
#if lnx_centerworld #if lnx_centerworld
m.setFrom(vmat(camera.V)); m.setFrom(vmat(camera.V));
@ -1271,9 +1272,9 @@ class Inc {
m.multmat(camera.P); m.multmat(camera.P);
m.getInverse(m); m.getInverse(m);
kha.compute.Compute.setMatrix(voxel_cb3, m.self); g.setMatrix(voxel_cb3, m.self);
kha.compute.Compute.setFloat3(voxel_cc3, camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz()); g.setFloat3(voxel_cc3, camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz());
var width = iron.App.w(); var width = iron.App.w();
var height = iron.App.h(); var height = iron.App.h();
@ -1288,17 +1289,17 @@ class Inc {
width = Std.int(dp * Inc.getSuperSampling()); width = Std.int(dp * Inc.getSuperSampling());
} }
} }
kha.compute.Compute.setFloat2(voxel_cd3, width, height); g.setFloat2(voxel_cd3, width, height);
kha.compute.Compute.setFloat(voxel_ce3, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength); g.setFloat(voxel_ce3, iron.Scene.active.world == null ? 0.0 : iron.Scene.active.world.probe.raw.strength);
#if lnx_irradiance #if lnx_irradiance
var irradiance = iron.Scene.active.world == null ? var irradiance = iron.Scene.active.world == null ?
iron.data.WorldData.getEmptyIrradiance() : iron.data.WorldData.getEmptyIrradiance() :
iron.Scene.active.world.probe.irradiance; iron.Scene.active.world.probe.irradiance;
kha.compute.Compute.setFloats(voxel_cf3, irradiance); g.setFloats(voxel_cf3, irradiance);
#end #end
#if lnx_radiance #if lnx_radiance
kha.compute.Compute.setFloat(voxel_cg3, iron.Scene.active.world != null ? iron.Scene.active.world.probe.raw.radiance_mipmaps + 1 - 2 : 1); g.setFloat(voxel_cg3, iron.Scene.active.world != null ? iron.Scene.active.world.probe.raw.radiance_mipmaps + 1 - 2 : 1);
#end #end
#if lnx_envcol #if lnx_envcol
@ -1312,29 +1313,29 @@ class Inc {
z = camera.data.raw.clear_color[2]; z = camera.data.raw.clear_color[2];
} }
kha.compute.Compute.setFloat3(voxel_ch3, x, y, z); g.setFloat3(voxel_ch3, x, y, z);
#end #end
kha.compute.Compute.compute(Std.int((width + 7) / 8), Std.int((height + 7) / 8), 1); g.compute(Std.int((width + 7) / 8), Std.int((height + 7) / 8), 1);
} }
#end #end
public static function resolveSpecular() { public static function resolveSpecular(g: kha.graphics4.Graphics) {
var rts = path.renderTargets; var rts = path.renderTargets;
var res = iron.RenderPath.getVoxelRes(); var res = iron.RenderPath.getVoxelRes();
var camera = iron.Scene.active.camera; var camera = iron.Scene.active.camera;
var clipmaps = iron.RenderPath.clipmaps; var clipmaps = iron.RenderPath.clipmaps;
var clipmap = clipmaps[iron.RenderPath.clipmapLevel]; var clipmap = clipmaps[iron.RenderPath.clipmapLevel];
kha.compute.Compute.setShader(voxel_sh4); g.setComputeShader(voxel_sh4);
kha.compute.Compute.setSampledTexture(voxel_ta4, rts.get("voxelsOut").image); g.setTexture(voxel_ta4, rts.get("voxelsOut").image);
kha.compute.Compute.setSampledTexture(voxel_tb4, rts.get("half").image); g.setTexture(voxel_tb4, rts.get("half").image);
kha.compute.Compute.setSampledTexture(voxel_tc4, rts.get("gbuffer0").image); g.setTexture(voxel_tc4, rts.get("gbuffer0").image);
kha.compute.Compute.setSampledTexture(voxel_td4, rts.get("voxelsSDF").image); g.setTexture(voxel_td4, rts.get("voxelsSDF").image);
kha.compute.Compute.setTexture(voxel_te4, rts.get("voxels_specular").image, kha.compute.Access.Write); g.setImageTexture(voxel_te4, rts.get("voxels_specular").image);
#if rp_gbuffer2 #if rp_gbuffer2
kha.compute.Compute.setSampledTexture(voxel_tf4, rts.get("gbuffer2").image); g.setTexture(voxel_tf4, rts.get("gbuffer2").image);
#end #end
var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10); var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10);
@ -1351,7 +1352,7 @@ class Inc {
fa[i * 10 + 9] = clipmaps[i].offset_prev.z; fa[i * 10 + 9] = clipmaps[i].offset_prev.z;
} }
kha.compute.Compute.setFloats(voxel_ca4, fa); g.setFloats(voxel_ca4, fa);
#if lnx_centerworld #if lnx_centerworld
m.setFrom(vmat(camera.V)); m.setFrom(vmat(camera.V));
@ -1361,9 +1362,9 @@ class Inc {
m.multmat(camera.P); m.multmat(camera.P);
m.getInverse(m); m.getInverse(m);
kha.compute.Compute.setMatrix(voxel_cb4, m.self); g.setMatrix(voxel_cb4, m.self);
kha.compute.Compute.setFloat3(voxel_cc4, camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz()); g.setFloat3(voxel_cc4, camera.transform.worldx(), camera.transform.worldy(), camera.transform.worldz());
var width = iron.App.w(); var width = iron.App.w();
var height = iron.App.h(); var height = iron.App.h();
@ -1378,13 +1379,13 @@ class Inc {
width = Std.int(dp * Inc.getSuperSampling()); width = Std.int(dp * Inc.getSuperSampling());
} }
} }
kha.compute.Compute.setFloat2(voxel_cd4, width, height); g.setFloat2(voxel_cd4, width, height);
kha.compute.Compute.compute(Std.int((width + 7) / 8), Std.int((height + 7) / 8), 1); g.compute(Std.int((width + 7) / 8), Std.int((height + 7) / 8), 1);
} }
#if (rp_voxels == "Voxel GI") #if (rp_voxels == "Voxel GI")
public static function computeVoxelsLight() { public static function computeVoxelsLight(g: kha.graphics4.Graphics) {
var rts = path.renderTargets; var rts = path.renderTargets;
var res = iron.RenderPath.getVoxelRes(); var res = iron.RenderPath.getVoxelRes();
var camera = iron.Scene.active.camera; var camera = iron.Scene.active.camera;
@ -1398,12 +1399,12 @@ class Inc {
if (!l.visible) continue; if (!l.visible) continue;
path.light = l; path.light = l;
kha.compute.Compute.setShader(voxel_sh5); g.setComputeShader(voxel_sh5);
kha.compute.Compute.setTexture(voxel_ta5, rts.get("voxelsLight").image, kha.compute.Access.Write); g.setImageTexture(voxel_ta5, rts.get("voxelsLight").image);
kha.compute.Compute.setTexture(voxel_te5, rts.get("voxels").image, kha.compute.Access.Read); g.setImageTexture(voxel_te5, rts.get("voxels").image);
kha.compute.Compute.setSampledTexture(voxel_tf5, rts.get("voxelsOut").image); g.setTexture(voxel_tf5, rts.get("voxelsOut").image);
kha.compute.Compute.setSampledTexture(voxel_tg5, rts.get("voxelsSDF").image); g.setTexture(voxel_tg5, rts.get("voxelsSDF").image);
var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10); var fa:Float32Array = new Float32Array(Main.voxelgiClipmapCount * 10);
for (i in 0...Main.voxelgiClipmapCount) { for (i in 0...Main.voxelgiClipmapCount) {
@ -1419,48 +1420,48 @@ class Inc {
fa[i * 10 + 9] = clipmaps[i].offset_prev.z; fa[i * 10 + 9] = clipmaps[i].offset_prev.z;
} }
kha.compute.Compute.setFloats(voxel_ca5, fa); g.setFloats(voxel_ca5, fa);
kha.compute.Compute.setInt(voxel_cb5, iron.RenderPath.clipmapLevel); g.setInt(voxel_cb5, iron.RenderPath.clipmapLevel);
#if rp_shadowmap #if rp_shadowmap
if (l.data.raw.type == "sun") { if (l.data.raw.type == "sun") {
#if lnx_shadowmap_atlas #if lnx_shadowmap_atlas
#if lnx_shadowmap_atlas_single_map #if lnx_shadowmap_atlas_single_map
kha.compute.Compute.setSampledTexture(voxel_tb5, rts.get("shadowMapAtlas").image); g.setTexture(voxel_tb5, rts.get("shadowMapAtlas").image);
#else #else
kha.compute.Compute.setSampledTexture(voxel_tb5, rts.get("shadowMapAtlasSun").image); g.setTexture(voxel_tb5, rts.get("shadowMapAtlasSun").image);
#end #end
#else #else
kha.compute.Compute.setSampledTexture(voxel_tb5, rts.get("shadowMap").image); g.setTexture(voxel_tb5, rts.get("shadowMap").image);
#end #end
kha.compute.Compute.setInt(voxel_ch5, 1); // lightShadow g.setInt(voxel_ch5, 1); // lightShadow
} }
else if (l.data.raw.type == "spot" || l.data.raw.type == "area") { else if (l.data.raw.type == "spot" || l.data.raw.type == "area") {
#if lnx_shadowmap_atlas #if lnx_shadowmap_atlas
#if lnx_shadowmap_atlas_single_map #if lnx_shadowmap_atlas_single_map
kha.compute.Compute.setSampledTexture(voxel_tc5, rts.get("shadowMapAtlas").image); g.setTexture(voxel_tc5, rts.get("shadowMapAtlas").image);
#else #else
kha.compute.Compute.setSampledTexture(voxel_tc5, rts.get("shadowMapAtlasSpot").image); g.setTexture(voxel_tc5, rts.get("shadowMapAtlasSpot").image);
#end #end
#else #else
kha.compute.Compute.setSampledTexture(voxel_tc5, rts.get("shadowMapSpot[" + lightIndex + "]").image); g.setTexture(voxel_tc5, rts.get("shadowMapSpot[" + lightIndex + "]").image);
#end #end
kha.compute.Compute.setInt(voxel_ch5, 2); g.setInt(voxel_ch5, 2);
} }
else { else {
#if lnx_shadowmap_atlas #if lnx_shadowmap_atlas
#if lnx_shadowmap_atlas_single_map #if lnx_shadowmap_atlas_single_map
kha.compute.Compute.setSampledTexture(voxel_td5, rts.get("shadowMapAtlas").image); g.setTexture(voxel_td5, rts.get("shadowMapAtlas").image);
#else #else
kha.compute.Compute.setSampledTexture(voxel_td5, rts.get("shadowMapAtlasPoint").image); g.setTexture(voxel_td5, rts.get("shadowMapAtlasPoint").image);
kha.compute.Compute.setInt(voxel_cl5, i); g.setInt(voxel_cl5, i);
kha.compute.Compute.setFloats(voxel_cm5, iron.object.LightObject.pointLightsData); g.setFloats(voxel_cm5, iron.object.LightObject.pointLightsData);
#end #end
#else #else
kha.compute.Compute.setSampledCubeMap(voxel_td5, rts.get("shadowMapPoint[" + lightIndex + "]").cubeMap); g.setCubeMap(voxel_td5, rts.get("shadowMapPoint[" + lightIndex + "]").cubeMap);
#end #end
kha.compute.Compute.setInt(voxel_ch5, 3); g.setInt(voxel_ch5, 3);
} }
// lightProj // lightProj
@ -1472,7 +1473,7 @@ class Inc {
var c:kha.FastFloat = f2 * far * near; var c:kha.FastFloat = f2 * far * near;
var vx:kha.FastFloat = a / b; var vx:kha.FastFloat = a / b;
var vy:kha.FastFloat = c / b; var vy:kha.FastFloat = c / b;
kha.compute.Compute.setFloat2(voxel_ci5, vx, vy); g.setFloat2(voxel_ci5, vx, vy);
// LVP // LVP
m.setFrom(l.VP); m.setFrom(l.VP);
m.multmat(iron.object.Uniforms.biasMat); m.multmat(iron.object.Uniforms.biasMat);
@ -1496,29 +1497,29 @@ class Inc {
#end #end
} }
#end #end
kha.compute.Compute.setMatrix(voxel_cj5, m.self); g.setMatrix(voxel_cj5, m.self);
// shadowsBias // shadowsBias
kha.compute.Compute.setFloat(voxel_ck5, l.data.raw.shadows_bias); g.setFloat(voxel_ck5, l.data.raw.shadows_bias);
#end // rp_shadowmap #end // rp_shadowmap
// lightPos // lightPos
kha.compute.Compute.setFloat3(voxel_cc5, l.transform.worldx(), l.transform.worldy(), l.transform.worldz()); g.setFloat3(voxel_cc5, l.transform.worldx(), l.transform.worldy(), l.transform.worldz());
// lightCol // lightCol
var f = l.data.raw.strength; var f = l.data.raw.strength;
kha.compute.Compute.setFloat3(voxel_cd5, l.data.raw.color[0] * f, l.data.raw.color[1] * f, l.data.raw.color[2] * f); g.setFloat3(voxel_cd5, l.data.raw.color[0] * f, l.data.raw.color[1] * f, l.data.raw.color[2] * f);
// lightType // lightType
kha.compute.Compute.setInt(voxel_ce5, iron.data.LightData.typeToInt(l.data.raw.type)); g.setInt(voxel_ce5, iron.data.LightData.typeToInt(l.data.raw.type));
// lightDir // lightDir
var v = l.look(); var v = l.look();
kha.compute.Compute.setFloat3(voxel_cf5, v.x, v.y, v.z); g.setFloat3(voxel_cf5, v.x, v.y, v.z);
// spotData // spotData
if (l.data.raw.type == "spot") { if (l.data.raw.type == "spot") {
var vx = l.data.raw.spot_size; var vx = l.data.raw.spot_size;
var vy = vx - l.data.raw.spot_blend; var vy = vx - l.data.raw.spot_blend;
kha.compute.Compute.setFloat2(voxel_cg5, vx, vy); g.setFloat2(voxel_cg5, vx, vy);
} }
kha.compute.Compute.compute(Std.int(res / 8), Std.int(res / 8), Std.int(res / 8)); g.compute(Std.int(res / 8), Std.int(res / 8), Std.int(res / 8));
if (!iron.object.LightObject.discardLightCulled(l)) { if (!iron.object.LightObject.discardLightCulled(l)) {
lightIndex++; lightIndex++;

View File

@ -676,8 +676,10 @@ class RenderPathDeferred {
if (leenkx.data.Config.raw.rp_gi != false) if (leenkx.data.Config.raw.rp_gi != false)
{ {
var path = RenderPath.active; var path = RenderPath.active;
// TODO: investigate currentTarget
var g = path.frameG;
Inc.computeVoxelsBegin(); Inc.computeVoxelsBegin(g);
if (iron.RenderPath.pre_clear == true) if (iron.RenderPath.pre_clear == true)
{ {
@ -693,7 +695,7 @@ class RenderPathDeferred {
else else
{ {
path.clearImage("voxels", 0x00000000); path.clearImage("voxels", 0x00000000);
Inc.computeVoxelsOffsetPrev(); Inc.computeVoxelsOffsetPrev(g);
} }
path.setTarget(""); path.setTarget("");
@ -713,11 +715,11 @@ class RenderPathDeferred {
path.drawMeshes("voxel"); path.drawMeshes("voxel");
Inc.computeVoxelsTemporal(); Inc.computeVoxelsTemporal(g);
#if (rp_voxels == "Voxel GI") #if (rp_voxels == "Voxel GI")
Inc.computeVoxelsLight(); Inc.computeVoxelsLight(g);
Inc.computeVoxelsSDF(); Inc.computeVoxelsSDF(g);
#end #end
if (iron.RenderPath.res_pre_clear == true) { if (iron.RenderPath.res_pre_clear == true) {
@ -777,15 +779,16 @@ class RenderPathDeferred {
#if (rp_voxels != "Off") #if (rp_voxels != "Off")
if (leenkx.data.Config.raw.rp_gi != false) if (leenkx.data.Config.raw.rp_gi != false)
{ {
var g = path.frameG;
#if (lnx_config && (rp_voxels == "Voxel AO")) #if (lnx_config && (rp_voxels == "Voxel AO"))
voxelao_pass = true; voxelao_pass = true;
#end #end
#if (rp_voxels == "Voxel AO") #if (rp_voxels == "Voxel AO")
Inc.resolveAO(); Inc.resolveAO(g);
path.bindTarget("voxels_ao", "voxels_ao"); path.bindTarget("voxels_ao", "voxels_ao");
#else #else
Inc.resolveDiffuse(); Inc.resolveDiffuse(g);
Inc.resolveSpecular(); Inc.resolveSpecular(g);
path.bindTarget("voxels_diffuse", "voxels_diffuse"); path.bindTarget("voxels_diffuse", "voxels_diffuse");
path.bindTarget("voxels_specular", "voxels_specular"); path.bindTarget("voxels_specular", "voxels_specular");
#end #end