package leenkx.logicnode; import iron.object.Object; class SetActionPausedNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); var action = inputs[2].get(); var paused: Bool = inputs[3].get(); assert(Error, object != null, "Object input cannot be null"); var animation = object.animation; if (animation == null) animation = object.getBoneAnimation(object.uid); if(animation.activeActions == null) return; animation.activeActions.get(action).paused = paused; runOutput(0); } }