package leenkx.logicnode; import iron.object.Object; import iron.math.Vec4; import leenkx.trait.physics.RigidBody; using leenkx.object.TransformExtension; class TranslateObjectNode extends LogicNode { public function new(tree: LogicTree) { super(tree); } override function run(from: Int) { var object: Object = inputs[1].get(); var vec: Vec4 = inputs[2].get(); var local: Bool = inputs.length > 3 ? inputs[3].get() : false; if (object == null || vec == null) return; if (!local) { object.transform.loc.add(vec); object.transform.buildMatrix(); } else { object.transform.loc.add(object.transform.worldVecToOrientation(vec)); object.transform.buildMatrix(); } #if lnx_physics var rigidBody = object.getTrait(RigidBody); if (rigidBody != null) rigidBody.syncTransform(); #end runOutput(0); } }