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README.md
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# LNXBOX
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### Get the code
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```
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$ git clone https://dev.leenkx.com/LeenkxTeam/LNXBOX.git
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$ cd LNXBOX
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$ npm install
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```
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### Run the app
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```
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$ npm start
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```
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### Watch the code
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Restart the app automatically every time code changes. Useful during development.
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```
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$ npm run watch
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```
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### Run linters
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```
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$ npm test
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```
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### Run integration tests
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```
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$ npm run test-integration
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```
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The integration tests use Spectron and Tape. They click through the app, taking screenshots and
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comparing each one to a reference. Why screenshots?
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* Ad-hoc checking makes the tests a lot more work to write
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* Even diffing the whole HTML is not as thorough as screenshot diffing. For example, it wouldn't
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catch an bug where hitting ESC from a video doesn't correctly restore window size.
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* Chrome's own integration tests use screenshot diffing iirc
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* Small UI changes will break a few tests, but the fix is as easy as deleting the offending
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screenshots and running the tests, which will recreate them with the new look.
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* The resulting Github PR will then show, pixel by pixel, the exact UI changes that were made! See
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https://github.com/blog/817-behold-image-view-modes
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For MacOS, you'll need a Retina screen for the integration tests to pass. Your screen should have
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the same resolution as a 2018 MacBook Pro 13".
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For Windows, you'll need Windows 10 with a 1366x768 screen.
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When running integration tests, keep the mouse on the edge of the screen and don't touch the mouse
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or keyboard while the tests are running.
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### Package the app
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Builds app binaries for Mac, Linux, and Windows.
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```
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$ npm run package
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```
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To build for one platform:
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```
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$ npm run package -- [platform] [options]
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```
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Where `[platform]` is `darwin`, `linux`, `win32`, or `all` (default).
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The following optional arguments are available:
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- `--sign` - Sign the application (Mac, Windows)
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- `--package=[type]` - Package single output type.
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- `deb` - Debian package
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- `rpm` - RedHat package
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- `zip` - Linux zip file
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- `dmg` - Mac disk image
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- `exe` - Windows installer
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- `portable` - Windows portable app
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- `all` - All platforms (default)
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Note: Even with the `--package` option, the auto-update files (.nupkg for Windows,
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-darwin.zip for Mac) will always be produced.
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#### Windows build notes
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The Windows app can be packaged from **any** platform.
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Note: Windows code signing only works from **Windows**, for now.
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Note: To package the Windows app from non-Windows platforms,
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[Wine](https://www.winehq.org/) and [Mono](https://www.mono-project.com/) need
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to be installed. For example on Mac, first install
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[XQuartz](http://www.xquartz.org/), then run:
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```
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$ brew install wine mono
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```
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(Requires the [Homebrew](http://brew.sh/) package manager.)
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#### Mac build notes
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The Mac app can only be packaged from **macOS**.
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#### Linux build notes
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The Linux app can be packaged from **any** platform.
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If packaging from Mac, install system dependencies with Homebrew by running:
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```
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npm run install-system-deps
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```
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#### Recommended readings to start working in the app
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Electron (Framework to make native apps for Windows, OSX and Linux in Javascript):
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https://electronjs.org/docs/tutorial/quick-start
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React.js (Framework to work with Frontend UI):
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https://reactjs.org/docs/getting-started.html
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Material UI (React components that implement Google's Material Design.):
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https://material-ui.com/getting-started/installation
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## License
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MIT. Copyright (c) [Leenkx Team](https://leenkx.com).
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