57 lines
1.4 KiB
C
57 lines
1.4 KiB
C
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#pragma once
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#include <kinc/global.h>
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#include <kinc/audio2/audio.h>
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#include <stdint.h>
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/*! \file sound.h
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\brief Sounds are pre-decoded on load and therefore primarily useful for playing sound-effects.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct kinc_a1_sound {
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kinc_a2_buffer_format_t format;
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int16_t *left;
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int16_t *right;
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int size;
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float sample_rate_pos;
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float volume;
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bool in_use;
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} kinc_a1_sound_t;
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/// <summary>
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/// Create a sound from a wav file.
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/// </summary>
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/// <param name="filename">Path to a wav file</param>
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/// <returns>The newly created sound</returns>
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KINC_FUNC kinc_a1_sound_t *kinc_a1_sound_create(const char *filename);
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/// <summary>
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/// Destroy a sound.
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/// </summary>
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/// <param name="sound">The sound to destroy.</param>
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KINC_FUNC void kinc_a1_sound_destroy(kinc_a1_sound_t *sound);
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/// <summary>
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/// Gets the current volume-multiplicator that's used when playing the sound.
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/// </summary>
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/// <param name="sound">The sound to query</param>
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/// <returns>The volume-multiplicator</returns>
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KINC_FUNC float kinc_a1_sound_volume(kinc_a1_sound_t *sound);
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/// <summary>
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/// Sets the volume-multiplicator that's used when playing the sound.
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/// </summary>
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/// <param name="sound">The sound to modify</param>
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/// <param name="value">The volume-multiplicator to set</param>
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KINC_FUNC void kinc_a1_sound_set_volume(kinc_a1_sound_t *sound, float value);
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#ifdef __cplusplus
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}
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#endif
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