LNXCORE/Kinc/GLSLShaders/g1.vert.glsl

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2025-01-29 10:55:49 +01:00
#version 450
in vec3 pos;
in vec2 tex;
out vec2 texCoord;
void main() {
gl_Position = vec4(pos.x, pos.y, 0.5, 1.0);
texCoord = tex;
}