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2025-01-29 10:55:49 +01:00
#include "texture.h"
/*
Graphics5::Texture::Texture(Kore::Reader& reader, const char* format, bool readable) : Image(reader, format, readable) {
_init(format, readable);
}
Graphics5::Texture::Texture(const char* filename, bool readable) {
FileReader reader(filename);
Image::init(reader, filename, readable);
_init(filename, readable);
}
Graphics5::Texture::Texture(void* data, int size, const char* format, bool readable) {
BufferReader reader(data, size);
Image::init(reader, format, readable);
_init(format, readable);
}
Graphics5::Texture::Texture(void* data, int width, int height, int format, bool readable) : Image(data, width, height, Image::Format(format), readable) {
_init("", readable);
}
*/
bool kinc_g5_texture_unit_equals(kinc_g5_texture_unit_t *unit1, kinc_g5_texture_unit_t *unit2) {
for (int i = 0; i < KINC_G5_SHADER_TYPE_COUNT; ++i) {
if (unit1->stages[i] != unit2->stages[i]) {
return false;
}
}
return true;
}