LNXCORE/Kinc/Sources/kinc/graphics5/vertexstructure.h

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2025-01-29 10:55:49 +01:00
#pragma once
#include <kinc/global.h>
#include <kinc/graphics4/vertexstructure.h>
/*! \file vertexstructure.h
\brief Provides types for setting up the structure of vertices in a vertex-buffer.
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef kinc_g4_vertex_data_t kinc_g5_vertex_data_t;
// typedef kinc_g4_vertex_attribute_t kinc_g5_vertex_attribute_t;
typedef kinc_g4_vertex_element_t kinc_g5_vertex_element_t;
typedef kinc_g4_vertex_structure_t kinc_g5_vertex_structure_t;
/// <summary>
/// Initializes a vertex-structure.
/// </summary>
/// <param name="structure">The structure to initialize</param>
/// <returns></returns>
static inline void kinc_g5_vertex_structure_init(kinc_g5_vertex_structure_t *structure) {
kinc_g4_vertex_structure_init(structure);
}
/// <summary>
/// Adds an element to a vertex-structure.
/// </summary>
/// <param name="structure">The structure to add an element to</param>
/// <param name="name">The name to use for the new element</param>
/// <param name="data">The type of data to assign for the new element</param>
/// <returns></returns>
static inline void kinc_g5_vertex_structure_add(kinc_g5_vertex_structure_t *structure, const char *name, kinc_g5_vertex_data_t data) {
kinc_g4_vertex_structure_add(structure, name, data);
}
#ifdef __cplusplus
}
#endif