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#pragma once
#include <kinc/global.h>
#include <kinc/backend/graphics4/pipeline.h>
#include <kinc/backend/graphics4/shader.h>
/*! \file constantlocation.h
\brief Provides the constant_location-struct which is used for setting constants/uniforms in a shader.
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef struct kinc_g4_constant_location {
kinc_g4_constant_location_impl_t impl;
} kinc_g4_constant_location_t;
#ifdef __cplusplus
}
#endif