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# The V8 public C++ API
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# Overview
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The V8 public C++ API aims to support four use cases:
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1. Enable applications that embed V8 (called the embedder) to configure and run
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one or more instances of V8.
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2. Expose ECMAScript-like capabilities to the embedder.
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3. Enable the embedder to interact with ECMAScript by exposing API objects.
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4. Provide access to the V8 debugger (inspector).
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# Configuring and running an instance of V8
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V8 requires access to certain OS-level primitives such as the ability to
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schedule work on threads, or allocate memory.
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The embedder can define how to access those primitives via the v8::Platform
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interface. While V8 bundles a basic implementation, embedders are highly
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encouraged to implement v8::Platform themselves.
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Currently, the v8::ArrayBuffer::Allocator is passed to the v8::Isolate factory
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method, however, conceptually it should also be part of the v8::Platform since
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all instances of V8 should share one allocator.
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Once the v8::Platform is configured, an v8::Isolate can be created. All
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further interactions with V8 should explicitly reference the v8::Isolate they
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refer to. All API methods should eventually take an v8::Isolate parameter.
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When a given instance of V8 is no longer needed, it can be destroyed by
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disposing the respective v8::Isolate. If the embedder wishes to free all memory
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associated with the v8::Isolate, it has to first clear all global handles
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associated with that v8::Isolate.
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# ECMAScript-like capabilities
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In general, the C++ API shouldn't enable capabilities that aren't available to
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scripts running in V8. Experience has shown that it's not possible to maintain
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such API methods in the long term. However, capabilities also available to
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scripts, i.e., ones that are defined in the ECMAScript standard are there to
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stay, and we can safely expose them to embedders.
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The C++ API should also be pleasant to use, and not require learning new
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paradigms. Similarly to how the API exposed to scripts aims to provide good
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ergonomics, we should aim to provide a reasonable developer experience for this
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API surface.
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ECMAScript makes heavy use of exceptions, however, V8's C++ code doesn't use
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C++ exceptions. Therefore, all API methods that can throw exceptions should
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indicate so by returning a v8::Maybe<> or v8::MaybeLocal<> result,
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and by taking a v8::Local<v8::Context> parameter that indicates in which
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context a possible exception should be thrown.
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# API objects
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V8 allows embedders to define special objects that expose additional
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capabilities and APIs to scripts. The most prominent example is exposing the
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HTML DOM in Blink. Other examples are e.g. node.js. It is less clear what kind
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of capabilities we want to expose via this API surface. As a rule of thumb, we
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want to expose operations as defined in the WebIDL and HTML spec: we
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assume that those requirements are somewhat stable, and that they are a
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superset of the requirements of other embedders including node.js.
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Ideally, the API surfaces defined in those specs hook into the ECMAScript spec
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which in turn guarantees long-term stability of the API.
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# The V8 inspector
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All debugging capabilities of V8 should be exposed via the inspector protocol.
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The exception to this are profiling features exposed via v8-profiler.h.
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Changes to the inspector protocol need to ensure backwards compatibility and
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commitment to maintain.
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