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156
v8/include/cppgc/platform.h
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156
v8/include/cppgc/platform.h
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// Copyright 2020 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef INCLUDE_CPPGC_PLATFORM_H_
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#define INCLUDE_CPPGC_PLATFORM_H_
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#include <memory>
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#include "cppgc/source-location.h"
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#include "v8-platform.h" // NOLINT(build/include_directory)
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#include "v8config.h" // NOLINT(build/include_directory)
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namespace cppgc {
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// TODO(v8:10346): Create separate includes for concepts that are not
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// V8-specific.
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using IdleTask = v8::IdleTask;
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using JobHandle = v8::JobHandle;
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using JobDelegate = v8::JobDelegate;
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using JobTask = v8::JobTask;
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using PageAllocator = v8::PageAllocator;
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using Task = v8::Task;
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using TaskPriority = v8::TaskPriority;
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using TaskRunner = v8::TaskRunner;
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using TracingController = v8::TracingController;
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/**
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* Platform interface used by Heap. Contains allocators and executors.
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*/
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class V8_EXPORT Platform {
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public:
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virtual ~Platform() = default;
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/**
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* Returns the allocator used by cppgc to allocate its heap and various
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* support structures.
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*/
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virtual PageAllocator* GetPageAllocator() = 0;
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/**
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* Monotonically increasing time in seconds from an arbitrary fixed point in
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* the past. This function is expected to return at least
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* millisecond-precision values. For this reason,
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* it is recommended that the fixed point be no further in the past than
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* the epoch.
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**/
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virtual double MonotonicallyIncreasingTime() = 0;
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/**
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* Foreground task runner that should be used by a Heap.
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*/
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virtual std::shared_ptr<TaskRunner> GetForegroundTaskRunner() {
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return nullptr;
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}
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/**
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* Posts `job_task` to run in parallel. Returns a `JobHandle` associated with
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* the `Job`, which can be joined or canceled.
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* This avoids degenerate cases:
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* - Calling `CallOnWorkerThread()` for each work item, causing significant
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* overhead.
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* - Fixed number of `CallOnWorkerThread()` calls that split the work and
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* might run for a long time. This is problematic when many components post
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* "num cores" tasks and all expect to use all the cores. In these cases,
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* the scheduler lacks context to be fair to multiple same-priority requests
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* and/or ability to request lower priority work to yield when high priority
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* work comes in.
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* A canonical implementation of `job_task` looks like:
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* \code
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* class MyJobTask : public JobTask {
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* public:
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* MyJobTask(...) : worker_queue_(...) {}
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* // JobTask implementation.
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* void Run(JobDelegate* delegate) override {
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* while (!delegate->ShouldYield()) {
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* // Smallest unit of work.
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* auto work_item = worker_queue_.TakeWorkItem(); // Thread safe.
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* if (!work_item) return;
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* ProcessWork(work_item);
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* }
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* }
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*
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* size_t GetMaxConcurrency() const override {
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* return worker_queue_.GetSize(); // Thread safe.
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* }
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* };
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*
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* // ...
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* auto handle = PostJob(TaskPriority::kUserVisible,
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* std::make_unique<MyJobTask>(...));
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* handle->Join();
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* \endcode
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*
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* `PostJob()` and methods of the returned JobHandle/JobDelegate, must never
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* be called while holding a lock that could be acquired by `JobTask::Run()`
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* or `JobTask::GetMaxConcurrency()` -- that could result in a deadlock. This
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* is because (1) `JobTask::GetMaxConcurrency()` may be invoked while holding
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* internal lock (A), hence `JobTask::GetMaxConcurrency()` can only use a lock
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* (B) if that lock is *never* held while calling back into `JobHandle` from
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* any thread (A=>B/B=>A deadlock) and (2) `JobTask::Run()` or
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* `JobTask::GetMaxConcurrency()` may be invoked synchronously from
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* `JobHandle` (B=>JobHandle::foo=>B deadlock).
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*
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* A sufficient `PostJob()` implementation that uses the default Job provided
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* in libplatform looks like:
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* \code
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* std::unique_ptr<JobHandle> PostJob(
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* TaskPriority priority, std::unique_ptr<JobTask> job_task) override {
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* return std::make_unique<DefaultJobHandle>(
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* std::make_shared<DefaultJobState>(
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* this, std::move(job_task), kNumThreads));
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* }
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* \endcode
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*/
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virtual std::unique_ptr<JobHandle> PostJob(
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TaskPriority priority, std::unique_ptr<JobTask> job_task) {
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return nullptr;
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}
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/**
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* Returns an instance of a `TracingController`. This must be non-nullptr. The
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* default implementation returns an empty `TracingController` that consumes
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* trace data without effect.
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*/
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virtual TracingController* GetTracingController();
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};
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/**
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* Process-global initialization of the garbage collector. Must be called before
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* creating a Heap.
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*
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* Can be called multiple times when paired with `ShutdownProcess()`.
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*
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* \param page_allocator The allocator used for maintaining meta data. Must stay
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* always alive and not change between multiple calls to InitializeProcess.
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*/
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V8_EXPORT void InitializeProcess(PageAllocator* page_allocator);
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/**
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* Must be called after destroying the last used heap. Some process-global
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* metadata may not be returned and reused upon a subsequent
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* `InitializeProcess()` call.
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*/
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V8_EXPORT void ShutdownProcess();
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namespace internal {
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V8_EXPORT void Fatal(const std::string& reason = std::string(),
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const SourceLocation& = SourceLocation::Current());
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} // namespace internal
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} // namespace cppgc
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#endif // INCLUDE_CPPGC_PLATFORM_H_
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