#include "vertexbuffer.h" static void init_vertex_element(kinc_g4_vertex_element_t *element, const char *name, kinc_g4_vertex_data_t data) { element->name = name; element->data = data; } void kinc_g4_vertex_structure_init(kinc_g4_vertex_structure_t *structure) { structure->size = 0; structure->instanced = false; } void kinc_g4_vertex_structure_add(kinc_g4_vertex_structure_t *structure, const char *name, kinc_g4_vertex_data_t data) { init_vertex_element(&structure->elements[structure->size++], name, data); } void kinc_g4_set_vertex_buffer(kinc_g4_vertex_buffer_t *buffer) { kinc_g4_vertex_buffer_t *buffers[1] = {buffer}; kinc_g4_set_vertex_buffers(buffers, 1); }