LNXCORE/Kinc/GLSLShaders/g1.frag.glsl
2025-01-29 10:55:49 +01:00

10 lines
131 B
GLSL

#version 450
uniform sampler2D texy;
in vec2 texCoord;
out vec4 FragColor;
void main() {
FragColor = texture(texy, texCoord);
}