LNXCORE/Kinc/Sources/kinc/graphics4/constantlocation.h
2025-01-29 10:55:49 +01:00

23 lines
452 B
C

#pragma once
#include <kinc/global.h>
#include <kinc/backend/graphics4/pipeline.h>
#include <kinc/backend/graphics4/shader.h>
/*! \file constantlocation.h
\brief Provides the constant_location-struct which is used for setting constants/uniforms in a shader.
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef struct kinc_g4_constant_location {
kinc_g4_constant_location_impl_t impl;
} kinc_g4_constant_location_t;
#ifdef __cplusplus
}
#endif