2025-01-29 10:55:49 +01:00

199 lines
5.7 KiB
C

#pragma once
#include "vector.h"
/*! \file matrix.h
\brief Provides basic matrix types and a few functions which create transformation-matrices. This only provides functionality which is needed elsewhere in
Kinc - if you need more, look up how transformation-matrices work and add some functions to your own project. Alternatively the Kore/C++-API also provides a
more complete matrix-API.
*/
#ifdef __cplusplus
extern "C" {
#endif
typedef struct kinc_matrix3x3 {
float m[3 * 3];
} kinc_matrix3x3_t;
KINC_FUNC float kinc_matrix3x3_get(kinc_matrix3x3_t *matrix, int x, int y);
KINC_FUNC void kinc_matrix3x3_set(kinc_matrix3x3_t *matrix, int x, int y, float value);
KINC_FUNC void kinc_matrix3x3_transpose(kinc_matrix3x3_t *matrix);
KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_identity(void);
KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_rotation_x(float alpha);
KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_rotation_y(float alpha);
KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_rotation_z(float alpha);
KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_translation(float x, float y);
KINC_FUNC kinc_matrix3x3_t kinc_matrix3x3_multiply(kinc_matrix3x3_t *a, kinc_matrix3x3_t *b);
KINC_FUNC kinc_vector3_t kinc_matrix3x3_multiply_vector(kinc_matrix3x3_t *a, kinc_vector3_t b);
typedef struct kinc_matrix4x4 {
float m[4 * 4];
} kinc_matrix4x4_t;
KINC_FUNC float kinc_matrix4x4_get(kinc_matrix4x4_t *matrix, int x, int y);
KINC_FUNC void kinc_matrix4x4_set(kinc_matrix4x4_t *matrix, int x, int y, float value);
KINC_FUNC void kinc_matrix4x4_transpose(kinc_matrix4x4_t *matrix);
KINC_FUNC kinc_matrix4x4_t kinc_matrix4x4_multiply(kinc_matrix4x4_t *a, kinc_matrix4x4_t *b);
#ifdef KINC_IMPLEMENTATION_MATH
#define KINC_IMPLEMENTATION
#endif
#ifdef KINC_IMPLEMENTATION
#ifdef KINC_IMPLEMENTATION_MATH
#undef KINC_IMPLEMENTATION
#endif
#include <kinc/math/core.h>
#include <kinc/math/matrix.h>
#ifdef KINC_IMPLEMENTATION_MATH
#define KINC_IMPLEMENTATION
#endif
#include <string.h>
float kinc_matrix3x3_get(kinc_matrix3x3_t *matrix, int x, int y) {
return matrix->m[x * 3 + y];
}
void kinc_matrix3x3_set(kinc_matrix3x3_t *matrix, int x, int y, float value) {
matrix->m[x * 3 + y] = value;
}
void kinc_matrix3x3_transpose(kinc_matrix3x3_t *matrix) {
kinc_matrix3x3_t transposed;
for (int y = 0; y < 3; ++y) {
for (int x = 0; x < 3; ++x) {
kinc_matrix3x3_set(&transposed, x, y, kinc_matrix3x3_get(matrix, y, x));
}
}
memcpy(matrix->m, transposed.m, sizeof(transposed.m));
}
kinc_matrix3x3_t kinc_matrix3x3_identity(void) {
kinc_matrix3x3_t m;
memset(m.m, 0, sizeof(m.m));
for (unsigned x = 0; x < 3; ++x) {
kinc_matrix3x3_set(&m, x, x, 1.0f);
}
return m;
}
kinc_matrix3x3_t kinc_matrix3x3_rotation_x(float alpha) {
kinc_matrix3x3_t m = kinc_matrix3x3_identity();
float ca = cosf(alpha);
float sa = sinf(alpha);
kinc_matrix3x3_set(&m, 1, 1, ca);
kinc_matrix3x3_set(&m, 2, 1, -sa);
kinc_matrix3x3_set(&m, 1, 2, sa);
kinc_matrix3x3_set(&m, 2, 2, ca);
return m;
}
kinc_matrix3x3_t kinc_matrix3x3_rotation_y(float alpha) {
kinc_matrix3x3_t m = kinc_matrix3x3_identity();
float ca = cosf(alpha);
float sa = sinf(alpha);
kinc_matrix3x3_set(&m, 0, 0, ca);
kinc_matrix3x3_set(&m, 2, 0, sa);
kinc_matrix3x3_set(&m, 0, 2, -sa);
kinc_matrix3x3_set(&m, 2, 2, ca);
return m;
}
kinc_matrix3x3_t kinc_matrix3x3_rotation_z(float alpha) {
kinc_matrix3x3_t m = kinc_matrix3x3_identity();
float ca = cosf(alpha);
float sa = sinf(alpha);
kinc_matrix3x3_set(&m, 0, 0, ca);
kinc_matrix3x3_set(&m, 1, 0, -sa);
kinc_matrix3x3_set(&m, 0, 1, sa);
kinc_matrix3x3_set(&m, 1, 1, ca);
return m;
}
kinc_matrix3x3_t kinc_matrix3x3_translation(float x, float y) {
kinc_matrix3x3_t m = kinc_matrix3x3_identity();
kinc_matrix3x3_set(&m, 2, 0, x);
kinc_matrix3x3_set(&m, 2, 1, y);
return m;
}
#ifdef __clang__
#pragma clang diagnostic ignored "-Wconditional-uninitialized"
#endif
kinc_matrix3x3_t kinc_matrix3x3_multiply(kinc_matrix3x3_t *a, kinc_matrix3x3_t *b) {
kinc_matrix3x3_t result;
for (unsigned x = 0; x < 3; ++x) {
for (unsigned y = 0; y < 3; ++y) {
float t = kinc_matrix3x3_get(a, 0, y) * kinc_matrix3x3_get(b, x, 0);
for (unsigned i = 1; i < 3; ++i) {
t += kinc_matrix3x3_get(a, i, y) * kinc_matrix3x3_get(b, x, i);
}
kinc_matrix3x3_set(&result, x, y, t);
}
}
return result;
}
static float vector3_get(kinc_vector3_t vec, int index) {
float *values = (float *)&vec;
return values[index];
}
static void vector3_set(kinc_vector3_t *vec, int index, float value) {
float *values = (float *)vec;
values[index] = value;
}
kinc_vector3_t kinc_matrix3x3_multiply_vector(kinc_matrix3x3_t *a, kinc_vector3_t b) {
kinc_vector3_t product;
for (unsigned y = 0; y < 3; ++y) {
float t = 0;
for (unsigned x = 0; x < 3; ++x) {
t += kinc_matrix3x3_get(a, x, y) * vector3_get(b, x);
}
vector3_set(&product, y, t);
}
return product;
}
float kinc_matrix4x4_get(kinc_matrix4x4_t *matrix, int x, int y) {
return matrix->m[x * 4 + y];
}
void kinc_matrix4x4_set(kinc_matrix4x4_t *matrix, int x, int y, float value) {
matrix->m[x * 4 + y] = value;
}
void kinc_matrix4x4_transpose(kinc_matrix4x4_t *matrix) {
kinc_matrix4x4_t transposed;
for (int y = 0; y < 4; ++y) {
for (int x = 0; x < 4; ++x) {
kinc_matrix4x4_set(&transposed, x, y, kinc_matrix4x4_get(matrix, y, x));
}
}
memcpy(matrix->m, transposed.m, sizeof(transposed.m));
}
kinc_matrix4x4_t kinc_matrix4x4_multiply(kinc_matrix4x4_t *a, kinc_matrix4x4_t *b) {
kinc_matrix4x4_t result;
for (unsigned x = 0; x < 4; ++x)
for (unsigned y = 0; y < 4; ++y) {
float t = kinc_matrix4x4_get(a, 0, y) * kinc_matrix4x4_get(b, x, 0);
for (unsigned i = 1; i < 4; ++i) {
t += kinc_matrix4x4_get(a, i, y) * kinc_matrix4x4_get(b, x, i);
}
kinc_matrix4x4_set(&result, x, y, t);
}
return result;
}
#endif
#ifdef __cplusplus
}
#endif