Voxel Viewport
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@ -461,19 +461,23 @@ void viewport_server_end_frame(void) {
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g_stagingWriteIdx = writeIdx ^ 1;
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}
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//#elif defined(KINC_OPENGL)
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// glReadPixels(0, 0, g_viewport_state.width, g_viewport_state.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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// size_t row_size = g_viewport_state.width * 4;
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// for (int y = 0; y < g_viewport_state.height / 2; ++y) {
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// uint8_t* row_top = pixels + y * row_size;
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// uint8_t* row_bottom = pixels + (g_viewport_state.height - 1 - y) * row_size;
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// for (size_t x = 0; x < row_size; ++x) {
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// uint8_t temp = row_top[x];
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// row_top[x] = row_bottom[x];
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// row_bottom[x] = temp;
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// }
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// }
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// memcpy(pixel_dest, pixels, pixel_size);
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#elif defined(KINC_OPENGL)
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glReadBuffer(GL_BACK);
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glReadPixels(0, 0, g_viewport_state.width, g_viewport_state.height,
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GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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// OpenGL reads bottom-to-top; flip to top-to-bottom to match D3D11 convention
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size_t row_size = (size_t)g_viewport_state.width * 4;
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for (int y = 0; y < g_viewport_state.height / 2; ++y) {
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uint8_t* row_top = pixels + y * row_size;
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uint8_t* row_bottom = pixels + (g_viewport_state.height - 1 - y) * row_size;
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for (size_t x = 0; x < row_size; ++x) {
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uint8_t temp = row_top[x];
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row_top[x] = row_bottom[x];
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row_bottom[x] = temp;
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}
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}
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memcpy(pixel_dest, pixels, pixel_size);
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pixels_written = true;
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#else
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// other platforms use render target
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if (g_viewport_state.render_target) {
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