#pragma once typedef struct { int location; unsigned int type; } kinc_compute_constant_location_impl_t; typedef struct { int unit; } kinc_compute_texture_unit_impl_t; typedef struct { // int findTexture(const char* name); char **textures; int *textureValues; int textureCount; unsigned _id; unsigned _programid; char *_source; int _length; } kinc_compute_shader_impl_t;