#include void kinc_g4_index_buffer_init(kinc_g4_index_buffer_t *buffer, int count, kinc_g4_index_buffer_format_t format, kinc_g4_usage_t usage) { buffer->impl.count = count; buffer->impl.sixteen = format == KINC_G4_INDEX_BUFFER_FORMAT_16BIT; buffer->impl.last_start = 0; buffer->impl.last_count = count; uint32_t byte_size = buffer->impl.sixteen ? sizeof(uint16_t) * count : sizeof(uint32_t) * count; if (usage == KINC_G4_USAGE_DYNAMIC) { buffer->impl.indices = NULL; } else { buffer->impl.indices = malloc(byte_size); } D3D11_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D11_USAGE_DEFAULT; bufferDesc.ByteWidth = byte_size; bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; bufferDesc.StructureByteStride = 0; buffer->impl.usage = usage; switch (usage) { case KINC_G4_USAGE_STATIC: bufferDesc.Usage = D3D11_USAGE_DEFAULT; break; case KINC_G4_USAGE_DYNAMIC: bufferDesc.Usage = D3D11_USAGE_DYNAMIC; bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; break; case KINC_G4_USAGE_READABLE: bufferDesc.Usage = D3D11_USAGE_DEFAULT; break; } kinc_microsoft_affirm(dx_ctx.device->lpVtbl->CreateBuffer(dx_ctx.device, &bufferDesc, NULL, &buffer->impl.ib)); } void kinc_g4_index_buffer_destroy(kinc_g4_index_buffer_t *buffer) { buffer->impl.ib->lpVtbl->Release(buffer->impl.ib); free(buffer->impl.indices); buffer->impl.indices = NULL; } static int kinc_g4_internal_index_buffer_stride(kinc_g4_index_buffer_t *buffer) { return buffer->impl.sixteen ? 2 : 4; } void *kinc_g4_index_buffer_lock_all(kinc_g4_index_buffer_t *buffer) { return kinc_g4_index_buffer_lock(buffer, 0, kinc_g4_index_buffer_count(buffer)); } void *kinc_g4_index_buffer_lock(kinc_g4_index_buffer_t *buffer, int start, int count) { buffer->impl.last_start = start; buffer->impl.last_count = count; if (buffer->impl.usage == KINC_G4_USAGE_DYNAMIC) { D3D11_MAPPED_SUBRESOURCE mappedResource; memset(&mappedResource, 0, sizeof(D3D11_MAPPED_SUBRESOURCE)); dx_ctx.context->lpVtbl->Map(dx_ctx.context, (ID3D11Resource *)buffer->impl.ib, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); uint8_t *data = (uint8_t *)mappedResource.pData; return &data[start * kinc_g4_internal_index_buffer_stride(buffer)]; } else { uint8_t *data = (uint8_t *)buffer->impl.indices; return &data[start * kinc_g4_internal_index_buffer_stride(buffer)]; } } void kinc_g4_index_buffer_unlock_all(kinc_g4_index_buffer_t *buffer) { kinc_g4_index_buffer_unlock(buffer, buffer->impl.last_count); } void kinc_g4_index_buffer_unlock(kinc_g4_index_buffer_t *buffer, int count) { if (buffer->impl.usage == KINC_G4_USAGE_DYNAMIC) { dx_ctx.context->lpVtbl->Unmap(dx_ctx.context, (ID3D11Resource *)buffer->impl.ib, 0); } else { dx_ctx.context->lpVtbl->UpdateSubresource(dx_ctx.context, (ID3D11Resource *)buffer->impl.ib, 0, NULL, buffer->impl.indices, 0, 0); } } int kinc_g4_index_buffer_count(kinc_g4_index_buffer_t *buffer) { return buffer->impl.count; }