#pragma once #include "MiniVulkan.h" typedef struct { VkImage sourceImage; VkDeviceMemory sourceMemory; VkImageView sourceView; VkImage depthImage; VkDeviceMemory depthMemory; VkImageView depthView; int depthBufferBits; VkFramebuffer framebuffer; VkFormat format; VkBuffer readbackBuffer; VkDeviceMemory readbackMemory; bool readbackBufferCreated; int stage; int stage_depth; } RenderTarget5Impl;