#pragma once #include #ifdef __cplusplus extern "C" { #endif struct ID3D11Buffer; typedef struct { uint32_t offset; uint32_t size; uint8_t columns; uint8_t rows; } kinc_compute_constant_location_impl_t; typedef struct { int unit; } kinc_compute_texture_unit_impl_t; typedef struct { uint32_t hash; uint32_t offset; uint32_t size; uint8_t columns; uint8_t rows; } kinc_compute_internal_shader_constant_t; typedef struct { #ifndef KINC_KONG kinc_compute_internal_shader_constant_t constants[64]; int constantsSize; kinc_internal_hash_index_t attributes[64]; kinc_internal_hash_index_t textures[64]; struct ID3D11Buffer *constantBuffer; #endif void *shader; uint8_t *data; int length; } kinc_compute_shader_impl_t; #ifdef __cplusplus } #endif