#include #include #include using namespace Kore; void Mouse::_lock(int windowId, bool truth) { show(!truth); if (truth) { int width = System::windowWidth(windowId); int height = System::windowHeight(windowId); int x, y; getPosition(windowId, x, y); // Guess the new position of X and Y int newX = x; int newY = y; // Correct the position of the X coordinate // if the mouse is out the window if (x < 0) { newX -= x; } else if (x > width) { newX -= x - width; } // Correct the position of the Y coordinate // if the mouse is out the window if (y < 0) { newY -= y; } else if (y > height) { newY -= y - height; } // Force the mouse to stay inside the window setPosition(windowId, newX, newY); } } bool Mouse::canLock(int windowId) { return true; } void Mouse::show(bool truth) { // TODO } void Mouse::setPosition(int windowId, int x, int y) {} void Mouse::getPosition(int windowId, int &x, int &y) {}