#include static bool kinc_internal_opengl_force_16bit_index_buffer = false; static int kinc_internal_opengl_max_vertex_attribute_arrays = 0; #include "OpenGL.c.h" #include "OpenGLWindow.c.h" #include "ShaderStorageBufferImpl.c.h" #include "VrInterface.c.h" #include "constantbuffer.c.h" #include "indexbuffer.c.h" #include "pipeline.c.h" #include "rendertarget.c.h" #include "shader.c.h" #include "texture.c.h" #include "texturearray.c.h" #include "vertexbuffer.c.h"