Files
2025-01-29 10:55:49 +01:00

45 lines
826 B
C

#pragma once
#include <kinc/backend/graphics5/ShaderHash.h>
#ifdef __cplusplus
extern "C" {
#endif
struct ID3D12Buffer;
struct ID3D12PipelineState;
typedef struct {
uint32_t offset;
uint32_t size;
uint8_t columns;
uint8_t rows;
} kinc_compute_constant_location_impl_t;
typedef struct {
int unit;
} kinc_compute_texture_unit_impl_t;
typedef struct {
uint32_t hash;
uint32_t offset;
uint32_t size;
uint8_t columns;
uint8_t rows;
} kinc_compute_internal_shader_constant_t;
typedef struct {
kinc_compute_internal_shader_constant_t constants[64];
int constantsSize;
kinc_internal_hash_index_t attributes[64];
kinc_internal_hash_index_t textures[64];
uint8_t *data;
int length;
struct ID3D12Buffer *constantBuffer;
struct ID3D12PipelineState *pso;
} kinc_compute_shader_impl_t;
#ifdef __cplusplus
}
#endif