Files
LNXRNT/Kinc/Backends/Graphics4/Direct3D11/Sources/kinc/backend/graphics4/shader.c.h
2025-01-29 10:55:49 +01:00

115 lines
4.1 KiB
C

#include <kinc/graphics4/shader.h>
void kinc_g4_shader_destroy(kinc_g4_shader_t *shader) {
if (shader->impl.shader != NULL) {
((IUnknown *)shader->impl.shader)->lpVtbl->Release(shader->impl.shader);
free(shader->impl.data);
}
}
void kinc_g4_shader_init(kinc_g4_shader_t *shader, const void *_data, size_t length, kinc_g4_shader_type_t type) {
unsigned index = 0;
uint8_t *data = (uint8_t *)_data;
shader->impl.type = (int)type;
#ifndef KINC_KONG
memset(&shader->impl.attributes, 0, sizeof(shader->impl.attributes));
int attributesCount = data[index++];
for (int i = 0; i < attributesCount; ++i) {
unsigned char name[256];
for (unsigned i2 = 0; i2 < 255; ++i2) {
name[i2] = data[index++];
if (name[i2] == 0)
break;
}
shader->impl.attributes[i].hash = kinc_internal_hash_name(name);
shader->impl.attributes[i].index = data[index++];
}
memset(&shader->impl.textures, 0, sizeof(shader->impl.textures));
uint8_t texCount = data[index++];
for (unsigned i = 0; i < texCount; ++i) {
unsigned char name[256];
for (unsigned i2 = 0; i2 < 255; ++i2) {
name[i2] = data[index++];
if (name[i2] == 0)
break;
}
shader->impl.textures[i].hash = kinc_internal_hash_name(name);
shader->impl.textures[i].index = data[index++];
}
memset(&shader->impl.constants, 0, sizeof(shader->impl.constants));
uint8_t constantCount = data[index++];
shader->impl.constantsSize = 0;
for (unsigned i = 0; i < constantCount; ++i) {
unsigned char name[256];
for (unsigned i2 = 0; i2 < 255; ++i2) {
name[i2] = data[index++];
if (name[i2] == 0)
break;
}
kinc_internal_shader_constant_t constant;
constant.hash = kinc_internal_hash_name(name);
constant.offset = *(uint32_t *)&data[index];
index += 4;
constant.size = *(uint32_t *)&data[index];
index += 4;
constant.columns = data[index];
index += 1;
constant.rows = data[index];
index += 1;
shader->impl.constants[i] = constant;
shader->impl.constantsSize = constant.offset + constant.size;
}
#endif
shader->impl.length = (int)(length - index);
shader->impl.data = (uint8_t *)malloc(shader->impl.length);
assert(shader->impl.data != NULL);
memcpy(shader->impl.data, &data[index], shader->impl.length);
switch (type) {
case KINC_G4_SHADER_TYPE_VERTEX:
kinc_microsoft_affirm(dx_ctx.device->lpVtbl->CreateVertexShader(dx_ctx.device, shader->impl.data, shader->impl.length, NULL,
(ID3D11VertexShader **)&shader->impl.shader));
break;
case KINC_G4_SHADER_TYPE_FRAGMENT:
kinc_microsoft_affirm(
dx_ctx.device->lpVtbl->CreatePixelShader(dx_ctx.device, shader->impl.data, shader->impl.length, NULL, (ID3D11PixelShader **)&shader->impl.shader));
break;
case KINC_G4_SHADER_TYPE_GEOMETRY:
kinc_microsoft_affirm(dx_ctx.device->lpVtbl->CreateGeometryShader(dx_ctx.device, shader->impl.data, shader->impl.length, NULL,
(ID3D11GeometryShader **)&shader->impl.shader));
break;
case KINC_G4_SHADER_TYPE_TESSELLATION_CONTROL:
kinc_microsoft_affirm(
dx_ctx.device->lpVtbl->CreateHullShader(dx_ctx.device, shader->impl.data, shader->impl.length, NULL, (ID3D11HullShader **)&shader->impl.shader));
break;
case KINC_G4_SHADER_TYPE_TESSELLATION_EVALUATION:
kinc_microsoft_affirm(dx_ctx.device->lpVtbl->CreateDomainShader(dx_ctx.device, shader->impl.data, shader->impl.length, NULL,
(ID3D11DomainShader **)&shader->impl.shader));
break;
}
}
#ifdef KRAFIX_LIBRARY
extern int krafix_compile(const char *source, char *output, int *length, const char *targetlang, const char *system, const char *shadertype, int version);
#endif
int kinc_g4_shader_init_from_source(kinc_g4_shader_t *shader, const char *source, kinc_g4_shader_type_t type) {
#ifdef KRAFIX_LIBRARY
char *output = malloc(1024 * 1024);
int length;
int errors = krafix_compile(source, output, &length, "d3d11", "windows", type == KINC_G4_SHADER_TYPE_FRAGMENT ? "frag" : "vert", -1);
if (errors > 0) {
return errors;
}
kinc_g4_shader_init(shader, output, length, type);
return 0;
#else
return 0;
#endif
}