42 lines
714 B
C
42 lines
714 B
C
#pragma once
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ShaderRegister {
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char name[128];
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uint8_t regtype;
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uint8_t regindex;
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uint8_t regcount;
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};
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struct ShaderAttribute {
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char name[128];
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int index;
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};
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typedef struct {
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struct ShaderRegister reg;
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int shaderType; // 0: Vertex, 1: Fragment
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} kinc_g4_constant_location_impl_t;
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typedef struct {
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int unit;
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} kinc_g4_texture_unit_impl_t;
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#define KINC_INTERNAL_MAX_CONSTANTS 64
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#define KINC_INTERNAL_MAX_ATTRIBUTES 64
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typedef struct {
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struct ShaderRegister constants[KINC_INTERNAL_MAX_CONSTANTS];
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struct ShaderAttribute attributes[KINC_INTERNAL_MAX_ATTRIBUTES];
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void *shader;
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} kinc_g4_shader_impl_t;
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#ifdef __cplusplus
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}
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#endif
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