45 lines
1.1 KiB
C
45 lines
1.1 KiB
C
#pragma once
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#include "MiniVulkan.h"
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struct kinc_g5_shader;
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#define KINC_INTERNAL_NAMED_NUMBER_COUNT 32
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typedef struct {
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char name[256];
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uint32_t number;
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} kinc_internal_named_number;
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typedef struct PipelineState5Impl_s {
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const char **textures;
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int *textureValues;
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int textureCount;
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VkPipeline framebuffer_pipeline;
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VkPipeline rendertarget_pipeline;
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VkShaderModule vert_shader_module;
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VkShaderModule frag_shader_module;
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kinc_internal_named_number vertexLocations[KINC_INTERNAL_NAMED_NUMBER_COUNT];
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kinc_internal_named_number fragmentLocations[KINC_INTERNAL_NAMED_NUMBER_COUNT];
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kinc_internal_named_number textureBindings[KINC_INTERNAL_NAMED_NUMBER_COUNT];
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kinc_internal_named_number vertexOffsets[KINC_INTERNAL_NAMED_NUMBER_COUNT];
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kinc_internal_named_number fragmentOffsets[KINC_INTERNAL_NAMED_NUMBER_COUNT];
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VkPipelineLayout pipeline_layout;
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} PipelineState5Impl;
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typedef struct ComputePipelineState5Impl_t {
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int a;
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} ComputePipelineState5Impl;
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typedef struct {
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int vertexOffset;
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int fragmentOffset;
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} ConstantLocation5Impl;
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typedef struct {
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int nothing;
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} AttributeLocation5Impl;
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