581 lines
19 KiB
C++
581 lines
19 KiB
C++
/**
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* Viewport Server Implementation - Shared Memory Framebuffer Export
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*
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*/
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#include "viewport_server.h"
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#include <kinc/log.h>
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#include <kinc/window.h>
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#include <kinc/graphics4/graphics.h>
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#include <kinc/graphics4/rendertarget.h>
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#ifdef KORE_WINDOWS
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#include <d3d11.h>
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#include <dxgi.h>
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// Forward declare structures from Kinc's Direct3D11.h
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#define MAXIMUM_WINDOWS 16
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struct dx_window {
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HWND hwnd;
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IDXGISwapChain *swapChain;
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ID3D11Texture2D *backBuffer;
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ID3D11RenderTargetView *renderTargetView;
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ID3D11Texture2D *depthStencil;
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ID3D11DepthStencilView *depthStencilView;
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int width;
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int height;
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int new_width;
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int new_height;
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bool vsync;
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int depth_bits;
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int stencil_bits;
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};
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struct dx_context {
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ID3D11Device *device;
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ID3D11DeviceContext *context;
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IDXGIDevice *dxgiDevice;
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IDXGIAdapter *dxgiAdapter;
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IDXGIFactory *dxgiFactory;
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int current_window;
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struct dx_window windows[MAXIMUM_WINDOWS];
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};
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// declare with C linkage to match Kinc C definition
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extern "C" struct dx_context dx_ctx;
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#endif
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#ifdef KORE_WINDOWS
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#include <Windows.h>
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#else
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#include <sys/mman.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <errno.h>
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#endif
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// global viewport server state
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static ViewportServerState g_viewport_state = {0};
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// ============================================================================
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// Platform-specific Shared Memory Implementation
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// ============================================================================
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#ifdef KORE_WINDOWS
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static bool shmem_create_windows(const char* name, size_t size) {
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// Create file mapping
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HANDLE hMapFile = CreateFileMappingA(
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INVALID_HANDLE_VALUE,
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NULL,
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PAGE_READWRITE,
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(DWORD)(size >> 32),
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(DWORD)(size & 0xFFFFFFFF),
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name
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);
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if (hMapFile == NULL) {
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kinc_log(KINC_LOG_LEVEL_ERROR, "Failed to create shared memory: %lu", GetLastError());
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return false;
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}
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void* pMem = MapViewOfFile(hMapFile, FILE_MAP_ALL_ACCESS, 0, 0, size);
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if (pMem == NULL) {
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kinc_log(KINC_LOG_LEVEL_ERROR, "Failed to map shared memory: %lu", GetLastError());
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CloseHandle(hMapFile);
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return false;
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}
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g_viewport_state.shmem_handle = hMapFile;
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g_viewport_state.shmem_ptr = pMem;
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g_viewport_state.shmem_size = size;
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SharedFramebufferHeader* header = (SharedFramebufferHeader*)pMem;
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memset(header, 0, sizeof(SharedFramebufferHeader));
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header->magic = VIEWPORT_MAGIC;
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header->version = VIEWPORT_VERSION;
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header->width = g_viewport_state.width;
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header->height = g_viewport_state.height;
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header->frame_id = 0;
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header->ready_flag = 0;
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header->format = 0; // RGBA8
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kinc_log(KINC_LOG_LEVEL_INFO, "Windows shared memory created: %s (%zu bytes)", name, size);
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return true;
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}
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static void shmem_destroy_windows(void) {
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if (g_viewport_state.shmem_ptr) {
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UnmapViewOfFile(g_viewport_state.shmem_ptr);
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g_viewport_state.shmem_ptr = NULL;
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}
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if (g_viewport_state.shmem_handle) {
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CloseHandle((HANDLE)g_viewport_state.shmem_handle);
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g_viewport_state.shmem_handle = NULL;
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}
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}
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#else
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static bool shmem_create_posix(const char* name, size_t size) {
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char shmem_name[256];
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if (name[0] != '/') {
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snprintf(shmem_name, sizeof(shmem_name), "/%s", name);
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} else {
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strncpy(shmem_name, name, sizeof(shmem_name) - 1);
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}
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// remove already existing if any
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shm_unlink(shmem_name);
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// shared memory object
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int fd = shm_open(shmem_name, O_CREAT | O_RDWR, 0666);
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if (fd == -1) {
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kinc_log(KINC_LOG_LEVEL_ERROR, "Failed to create shared memory: %s", strerror(errno));
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return false;
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}
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if (ftruncate(fd, size) == -1) {
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kinc_log(KINC_LOG_LEVEL_ERROR, "Failed to set shared memory size: %s", strerror(errno));
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close(fd);
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shm_unlink(shmem_name);
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return false;
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}
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// map the memory
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void* pMem = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
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if (pMem == MAP_FAILED) {
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kinc_log(KINC_LOG_LEVEL_ERROR, "Failed to map shared memory: %s", strerror(errno));
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close(fd);
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shm_unlink(shmem_name);
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return false;
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}
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g_viewport_state.shmem_handle = (void*)(intptr_t)fd;
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g_viewport_state.shmem_ptr = pMem;
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g_viewport_state.shmem_size = size;
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SharedFramebufferHeader* header = (SharedFramebufferHeader*)pMem;
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memset(header, 0, sizeof(SharedFramebufferHeader));
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header->magic = VIEWPORT_MAGIC;
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header->version = VIEWPORT_VERSION;
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header->width = g_viewport_state.width;
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header->height = g_viewport_state.height;
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header->frame_id = 0;
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header->ready_flag = 0;
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header->format = 0; // RGBA8
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kinc_log(KINC_LOG_LEVEL_INFO, "POSIX shared memory created: %s (%zu bytes)", shmem_name, size);
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return true;
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}
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static void shmem_destroy_posix(void) {
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if (g_viewport_state.shmem_ptr) {
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munmap(g_viewport_state.shmem_ptr, g_viewport_state.shmem_size);
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g_viewport_state.shmem_ptr = NULL;
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}
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if (g_viewport_state.shmem_handle) {
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close((int)(intptr_t)g_viewport_state.shmem_handle);
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g_viewport_state.shmem_handle = NULL;
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// unlink shared memory
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char shmem_name[256];
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if (g_viewport_state.shmem_name[0] != '/') {
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snprintf(shmem_name, sizeof(shmem_name), "/%s", g_viewport_state.shmem_name);
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} else {
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strncpy(shmem_name, g_viewport_state.shmem_name, sizeof(shmem_name) - 1);
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}
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shm_unlink(shmem_name);
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}
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}
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#endif
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static bool shmem_create(const char* name, size_t size) {
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#ifdef KORE_WINDOWS
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return shmem_create_windows(name, size);
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#else
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return shmem_create_posix(name, size);
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#endif
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}
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static void shmem_destroy(void) {
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#ifdef KORE_WINDOWS
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shmem_destroy_windows();
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#else
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shmem_destroy_posix();
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#endif
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}
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bool viewport_server_init(const char* shmem_name, int width, int height) {
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if (g_viewport_state.initialized) {
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kinc_log(KINC_LOG_LEVEL_WARNING, "Viewport server already initialized");
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return true;
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}
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if (width <= 0 || width > VIEWPORT_MAX_WIDTH ||
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height <= 0 || height > VIEWPORT_MAX_HEIGHT) {
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kinc_log(KINC_LOG_LEVEL_ERROR, "Invalid viewport dimensions: %dx%d", width, height);
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return false;
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}
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g_viewport_state.width = width;
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g_viewport_state.height = height;
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strncpy(g_viewport_state.shmem_name, shmem_name ? shmem_name : VIEWPORT_SHMEM_NAME,
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sizeof(g_viewport_state.shmem_name) - 1);
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// pre-allocate shared memory for MAXIMUM size to avoid recreation on resize
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// *** this prevents access denied errors when Blender still has the memory mapped
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size_t max_pixel_size = (size_t)VIEWPORT_MAX_WIDTH * VIEWPORT_MAX_HEIGHT * 4; // RGBA8
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size_t total_size = VIEWPORT_HEADER_SIZE + max_pixel_size;
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// create shared memory
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if (!shmem_create(g_viewport_state.shmem_name, total_size)) {
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return false;
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}
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// now allocate CPU side pixel buffer for readback with a max size for the resize support
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g_viewport_state.pixel_buffer = (uint8_t*)malloc(max_pixel_size);
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if (!g_viewport_state.pixel_buffer) {
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kinc_log(KINC_LOG_LEVEL_ERROR, "Failed to allocate pixel buffer");
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shmem_destroy();
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return false;
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}
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// TODO: needs investigation
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// clear pixel buffer to prevent stale data from previous scenes
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memset(g_viewport_state.pixel_buffer, 0, max_pixel_size);
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// also clear shared memory pixel area to prevent flickering with old data
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uint8_t* pixel_dest = (uint8_t*)g_viewport_state.shmem_ptr + VIEWPORT_HEADER_SIZE;
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memset(pixel_dest, 0, max_pixel_size);
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kinc_g4_render_target_t* rt = (kinc_g4_render_target_t*)malloc(sizeof(kinc_g4_render_target_t));
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if (!rt) {
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kinc_log(KINC_LOG_LEVEL_ERROR, "Failed to allocate render target");
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free(g_viewport_state.pixel_buffer);
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shmem_destroy();
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return false;
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}
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kinc_g4_render_target_init(rt, width, height, KINC_G4_RENDER_TARGET_FORMAT_32BIT, 24, 0);
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g_viewport_state.render_target = rt;
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g_viewport_state.enabled = true;
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g_viewport_state.initialized = true;
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g_viewport_state.frame_count = 0;
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kinc_log(KINC_LOG_LEVEL_INFO, "Viewport server initialized: %dx%d, shmem=%s",
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width, height, g_viewport_state.shmem_name);
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return true;
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}
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#ifdef KORE_WINDOWS
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static ID3D11Texture2D* g_stagingTexture = NULL;
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static int g_stagingWidth = 0, g_stagingHeight = 0;
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#endif
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void viewport_server_shutdown(void) {
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if (!g_viewport_state.initialized) {
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return;
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}
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#ifdef KORE_WINDOWS
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if (g_stagingTexture) {
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g_stagingTexture->Release();
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g_stagingTexture = NULL;
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g_stagingWidth = 0;
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g_stagingHeight = 0;
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}
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#endif
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if (g_viewport_state.render_target) {
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kinc_g4_render_target_destroy((kinc_g4_render_target_t*)g_viewport_state.render_target);
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free(g_viewport_state.render_target);
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g_viewport_state.render_target = NULL;
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}
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if (g_viewport_state.pixel_buffer) {
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free(g_viewport_state.pixel_buffer);
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g_viewport_state.pixel_buffer = NULL;
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}
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shmem_destroy();
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g_viewport_state.enabled = false;
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g_viewport_state.initialized = false;
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g_viewport_state.frame_count = 0;
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kinc_log(KINC_LOG_LEVEL_INFO, "Viewport server shutdown complete");
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}
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bool viewport_server_is_enabled(void) {
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return g_viewport_state.enabled && g_viewport_state.initialized;
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}
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void viewport_server_begin_frame(void) {
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// no-op we let iron render normally to framebuffer and capture the backbuffer in end_frame BEFORE swap_buffers
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}
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void viewport_server_end_frame(void) {
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if (!viewport_server_is_enabled()) return;
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if (g_viewport_state.pixel_buffer == NULL ||
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g_viewport_state.shmem_ptr == NULL) {
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kinc_log(KINC_LOG_LEVEL_WARNING, "Viewport server: invalid state in end_frame");
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g_viewport_state.frame_count++;
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return;
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}
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if (g_viewport_state.frame_count < 3) {
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g_viewport_state.frame_count++;
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return;
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}
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SharedFramebufferHeader* header = (SharedFramebufferHeader*)g_viewport_state.shmem_ptr;
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header->width = g_viewport_state.width;
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header->height = g_viewport_state.height;
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size_t pixel_size = (size_t)g_viewport_state.width * g_viewport_state.height * 4;
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uint8_t* pixels = g_viewport_state.pixel_buffer;
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uint8_t* pixel_dest = (uint8_t*)g_viewport_state.shmem_ptr + VIEWPORT_HEADER_SIZE;
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#ifdef KORE_WINDOWS
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// Direct3D11 - read from backbuffer BEFORE swap_buffers
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ID3D11DeviceContext* context = dx_ctx.context;
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ID3D11Device* device = dx_ctx.device;
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struct dx_window* window = &dx_ctx.windows[0];
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ID3D11Texture2D* backBuffer = window->backBuffer;
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if (backBuffer && context && device) {
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D3D11_TEXTURE2D_DESC bbDesc;
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backBuffer->GetDesc(&bbDesc);
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int bbWidth = (int)bbDesc.Width;
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int bbHeight = (int)bbDesc.Height;
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// capture dimensions are the actual size of whats renderedso we clamp to max shared memory size
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int captureWidth = bbWidth;
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int captureHeight = bbHeight;
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if (captureWidth > VIEWPORT_MAX_WIDTH) captureWidth = VIEWPORT_MAX_WIDTH;
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if (captureHeight > VIEWPORT_MAX_HEIGHT) captureHeight = VIEWPORT_MAX_HEIGHT;
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header->width = captureWidth;
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header->height = captureHeight;
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pixel_size = (size_t)captureWidth * captureHeight * 4;
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// same dimensions between source and destination
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if (!g_stagingTexture || g_stagingWidth != bbWidth || g_stagingHeight != bbHeight) {
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if (g_stagingTexture) g_stagingTexture->Release();
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = bbWidth;
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desc.Height = bbHeight;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = bbDesc.Format;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_STAGING;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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HRESULT hr = device->CreateTexture2D(&desc, NULL, &g_stagingTexture);
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if (FAILED(hr)) {
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kinc_log(KINC_LOG_LEVEL_ERROR, "Failed to create staging texture: 0x%08X", hr);
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g_stagingTexture = NULL;
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g_stagingWidth = 0;
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g_stagingHeight = 0;
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g_viewport_state.frame_count++;
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return;
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}
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g_stagingWidth = bbWidth;
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g_stagingHeight = bbHeight;
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}
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context->CopyResource(g_stagingTexture, backBuffer);
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// only read the portion we need
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D3D11_MAPPED_SUBRESOURCE mapped;
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if (SUCCEEDED(context->Map(g_stagingTexture, 0, D3D11_MAP_READ, 0, &mapped))) {
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for (int y = 0; y < captureHeight; y++) {
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memcpy(pixels + y * captureWidth * 4,
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(uint8_t*)mapped.pData + y * mapped.RowPitch,
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captureWidth * 4);
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}
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context->Unmap(g_stagingTexture, 0);
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// BGRA to RGBA conversion
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for (size_t i = 0; i < pixel_size; i += 4) {
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uint8_t t = pixels[i]; pixels[i] = pixels[i+2]; pixels[i+2] = t;
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}
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memcpy(pixel_dest, pixels, pixel_size);
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}
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}
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#else
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// other platforms use render target
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if (g_viewport_state.render_target) {
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kinc_g4_render_target_t* rt = (kinc_g4_render_target_t*)g_viewport_state.render_target;
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kinc_g4_render_target_get_pixels(rt, pixels);
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memcpy(pixel_dest, pixels, pixel_size);
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}
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#endif
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g_viewport_state.frame_count++;
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header->frame_id = g_viewport_state.frame_count;
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// NOTE: Camera sync from RunT to Blender is handled via viewport_server_set_camera()
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// which is called explicitly when RunT's internal camera changes.
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// We do NOT extract camera from view_matrix here as that would create a feedback loop
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// (Blender sends view_matrix -> we extract camera -> Blender applies it -> repeat)
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// Memory barrier to ensure writes complete before setting ready flag
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#ifdef KORE_WINDOWS
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MemoryBarrier();
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#else
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__sync_synchronize();
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#endif
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header->ready_flag = 1;
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}
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bool viewport_server_check_resize(int* new_width, int* new_height) {
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if (!viewport_server_is_enabled()) return false;
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SharedFramebufferHeader* header = (SharedFramebufferHeader*)g_viewport_state.shmem_ptr;
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if (header->resize_request) {
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*new_width = header->viewport_width;
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*new_height = header->viewport_height;
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header->resize_request = 0;
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return true;
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}
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return false;
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}
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bool viewport_server_resize(int new_width, int new_height) {
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if (!g_viewport_state.initialized) return false;
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if (new_width <= 0 || new_width > VIEWPORT_MAX_WIDTH ||
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new_height <= 0 || new_height > VIEWPORT_MAX_HEIGHT) {
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kinc_log(KINC_LOG_LEVEL_ERROR, "Invalid resize dimensions: %dx%d", new_width, new_height);
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return false;
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}
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if (new_width == g_viewport_state.width && new_height == g_viewport_state.height) {
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return true;
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}
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kinc_log(KINC_LOG_LEVEL_INFO, "Viewport server resizing: %dx%d -> %dx%d",
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g_viewport_state.width, g_viewport_state.height, new_width, new_height);
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// resize the actual Kinc window so the D3D11 backbuffer is the correct size critical because viewport_server_end_frame captures from the backbuffer
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kinc_window_resize(0, new_width, new_height);
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if (g_viewport_state.render_target) {
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kinc_g4_render_target_destroy((kinc_g4_render_target_t*)g_viewport_state.render_target);
|
|
// dont free here we reuse the allocation
|
|
}
|
|
|
|
// update dimensions pre-allocated and reinitialize render target with new size using same memory
|
|
g_viewport_state.width = new_width;
|
|
g_viewport_state.height = new_height;
|
|
|
|
kinc_g4_render_target_t* rt = (kinc_g4_render_target_t*)g_viewport_state.render_target;
|
|
if (rt) {
|
|
kinc_g4_render_target_init(rt, new_width, new_height, KINC_G4_RENDER_TARGET_FORMAT_32BIT, 24, 0);
|
|
}
|
|
|
|
SharedFramebufferHeader* header = (SharedFramebufferHeader*)g_viewport_state.shmem_ptr;
|
|
if (header) {
|
|
header->width = new_width;
|
|
header->height = new_height;
|
|
header->ready_flag = 0;
|
|
}
|
|
|
|
kinc_log(KINC_LOG_LEVEL_INFO, "Viewport server resize complete");
|
|
return true;
|
|
}
|
|
|
|
bool viewport_server_check_shutdown(void) {
|
|
if (!viewport_server_is_enabled()) return false;
|
|
|
|
SharedFramebufferHeader* header = (SharedFramebufferHeader*)g_viewport_state.shmem_ptr;
|
|
return header->shutdown_flag != 0;
|
|
}
|
|
|
|
bool viewport_server_get_view_matrix(float* matrix) {
|
|
if (!viewport_server_is_enabled() || !matrix) return false;
|
|
|
|
SharedFramebufferHeader* header = (SharedFramebufferHeader*)g_viewport_state.shmem_ptr;
|
|
memcpy(matrix, header->view_matrix, 16 * sizeof(float));
|
|
return true;
|
|
}
|
|
|
|
bool viewport_server_get_proj_matrix(float* matrix) {
|
|
if (!viewport_server_is_enabled() || !matrix) return false;
|
|
|
|
SharedFramebufferHeader* header = (SharedFramebufferHeader*)g_viewport_state.shmem_ptr;
|
|
memcpy(matrix, header->proj_matrix, 16 * sizeof(float));
|
|
return true;
|
|
}
|
|
|
|
ViewportServerState* viewport_server_get_state(void) {
|
|
return &g_viewport_state;
|
|
}
|
|
|
|
void viewport_server_set_camera(float pos_x, float pos_y, float pos_z,
|
|
float rot_x, float rot_y, float rot_z, float rot_w) {
|
|
if (!viewport_server_is_enabled()) return;
|
|
|
|
SharedFramebufferHeader* header = (SharedFramebufferHeader*)g_viewport_state.shmem_ptr;
|
|
if (!header) return;
|
|
|
|
header->runt_camera_pos[0] = pos_x;
|
|
header->runt_camera_pos[1] = pos_y;
|
|
header->runt_camera_pos[2] = pos_z;
|
|
|
|
header->runt_camera_rot[0] = rot_x;
|
|
header->runt_camera_rot[1] = rot_y;
|
|
header->runt_camera_rot[2] = rot_z;
|
|
header->runt_camera_rot[3] = rot_w;
|
|
|
|
header->runt_camera_dirty = 1;
|
|
}
|
|
|
|
bool viewport_server_read_input(InputEvent* event) {
|
|
if (!viewport_server_is_enabled()) return false;
|
|
if (!event) return false;
|
|
|
|
SharedFramebufferHeader* header = (SharedFramebufferHeader*)g_viewport_state.shmem_ptr;
|
|
if (!header) return false;
|
|
|
|
uint32_t read_idx = header->input_read_idx;
|
|
uint32_t write_idx = header->input_write_idx;
|
|
|
|
if (read_idx == write_idx) {
|
|
return false;
|
|
}
|
|
|
|
*event = header->input_events[read_idx % MAX_INPUT_EVENTS];
|
|
|
|
header->input_read_idx = (read_idx + 1) % MAX_INPUT_EVENTS;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool viewport_server_input_enabled(void) {
|
|
if (!viewport_server_is_enabled()) return false;
|
|
|
|
SharedFramebufferHeader* header = (SharedFramebufferHeader*)g_viewport_state.shmem_ptr;
|
|
if (!header) return false;
|
|
|
|
return header->input_enabled != 0;
|
|
}
|