Files
LNXRNT/Kinc/Backends/Graphics4/OpenGL/Sources/kinc/backend/graphics4/indexbuffer.c.h
2025-01-29 10:55:49 +01:00

106 lines
3.3 KiB
C

#include "ogl.h"
#include <kinc/graphics4/indexbuffer.h>
#include <stdlib.h>
kinc_g4_index_buffer_t *Kinc_Internal_CurrentIndexBuffer = NULL;
void kinc_g4_index_buffer_init(kinc_g4_index_buffer_t *buffer, int count, kinc_g4_index_buffer_format_t format, kinc_g4_usage_t usage) {
buffer->impl.count = count;
buffer->impl.format = format;
glGenBuffers(1, &buffer->impl.buffer_id);
glCheckErrors();
if (format == KINC_G4_INDEX_BUFFER_FORMAT_32BIT) {
buffer->impl.data = malloc(count * sizeof(uint32_t));
}
else {
buffer->impl.data = malloc(count * sizeof(uint16_t));
}
if (format == KINC_G4_INDEX_BUFFER_FORMAT_32BIT && kinc_internal_opengl_force_16bit_index_buffer) {
buffer->impl.converted_data = malloc(count * sizeof(uint16_t));
}
else {
buffer->impl.converted_data = NULL;
}
switch (usage) {
case KINC_G4_USAGE_STATIC:
buffer->impl.usage = GL_STATIC_DRAW;
break;
case KINC_G4_USAGE_DYNAMIC:
buffer->impl.usage = GL_DYNAMIC_DRAW;
break;
case KINC_G4_USAGE_READABLE:
buffer->impl.usage = GL_DYNAMIC_DRAW;
break;
}
}
void Kinc_Internal_IndexBufferUnset(kinc_g4_index_buffer_t *buffer) {
if (Kinc_Internal_CurrentIndexBuffer == buffer) {
Kinc_Internal_CurrentIndexBuffer = NULL;
}
}
void kinc_g4_index_buffer_destroy(kinc_g4_index_buffer_t *buffer) {
Kinc_Internal_IndexBufferUnset(buffer);
glDeleteBuffers(1, &buffer->impl.buffer_id);
free(buffer->impl.data);
buffer->impl.data = NULL;
free(buffer->impl.converted_data);
buffer->impl.converted_data = NULL;
}
static int kinc_g4_internal_index_buffer_stride(kinc_g4_index_buffer_t *buffer) {
return buffer->impl.format == KINC_G4_INDEX_BUFFER_FORMAT_32BIT ? 4 : 2;
}
void *kinc_g4_index_buffer_lock_all(kinc_g4_index_buffer_t *buffer) {
return kinc_g4_index_buffer_lock(buffer, 0, kinc_g4_index_buffer_count(buffer));
}
void *kinc_g4_index_buffer_lock(kinc_g4_index_buffer_t *buffer, int start, int count) {
uint8_t *data = (uint8_t *)buffer->impl.data;
return &data[start * kinc_g4_internal_index_buffer_stride(buffer)];
}
void kinc_g4_index_buffer_unlock_all(kinc_g4_index_buffer_t *buffer) {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->impl.buffer_id);
glCheckErrors();
if (buffer->impl.format == KINC_G4_INDEX_BUFFER_FORMAT_32BIT && kinc_internal_opengl_force_16bit_index_buffer) {
uint32_t *data = (uint32_t *)buffer->impl.data;
for (int i = 0; i < buffer->impl.count; ++i) {
buffer->impl.converted_data[i] = (uint16_t)data[i];
}
glBufferData(GL_ELEMENT_ARRAY_BUFFER, buffer->impl.count * sizeof(uint16_t), buffer->impl.converted_data, buffer->impl.usage);
glCheckErrors();
}
else {
GLsizeiptr size =
buffer->impl.format == KINC_G4_INDEX_BUFFER_FORMAT_16BIT ? buffer->impl.count * sizeof(uint16_t) : buffer->impl.count * sizeof(uint32_t);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, buffer->impl.data, buffer->impl.usage);
glCheckErrors();
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glCheckErrors();
}
void kinc_g4_index_buffer_unlock(kinc_g4_index_buffer_t *buffer, int count) {
kinc_g4_index_buffer_unlock_all(buffer);
}
void kinc_internal_g4_index_buffer_set(kinc_g4_index_buffer_t *buffer) {
Kinc_Internal_CurrentIndexBuffer = buffer;
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->impl.buffer_id);
glCheckErrors();
}
int kinc_g4_index_buffer_count(kinc_g4_index_buffer_t *buffer) {
return buffer->impl.count;
}