276 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			276 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								//------------------------------------------------------------------------------
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								// File: AMVideo.cpp
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								//
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								// Desc: DirectShow base classes - implements helper functions for
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								//       bitmap formats.
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								//
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								// Copyright (c) 1992-2001 Microsoft Corporation.  All rights reserved.
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								//------------------------------------------------------------------------------
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								#include <streams.h>
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								#include <limits.h>
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								// These are bit field masks for true colour devices
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								const DWORD bits555[] = {0x007C00,0x0003E0,0x00001F};
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								const DWORD bits565[] = {0x00F800,0x0007E0,0x00001F};
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								const DWORD bits888[] = {0xFF0000,0x00FF00,0x0000FF};
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								// This maps bitmap subtypes into a bits per pixel value and also a
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								// name. unicode and ansi versions are stored because we have to
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								// return a pointer to a static string.
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								const struct {
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								    const GUID *pSubtype;
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								    WORD BitCount;
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								    const CHAR *pName;
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								    const WCHAR *wszName;
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								} BitCountMap[] =  { &MEDIASUBTYPE_RGB1,        1,   "RGB Monochrome",     L"RGB Monochrome",   
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								                     &MEDIASUBTYPE_RGB4,        4,   "RGB VGA",            L"RGB VGA",          
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								                     &MEDIASUBTYPE_RGB8,        8,   "RGB 8",              L"RGB 8",            
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								                     &MEDIASUBTYPE_RGB565,      16,  "RGB 565 (16 bit)",   L"RGB 565 (16 bit)", 
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								                     &MEDIASUBTYPE_RGB555,      16,  "RGB 555 (16 bit)",   L"RGB 555 (16 bit)", 
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								                     &MEDIASUBTYPE_RGB24,       24,  "RGB 24",             L"RGB 24",           
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								                     &MEDIASUBTYPE_RGB32,       32,  "RGB 32",             L"RGB 32",
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								                     &MEDIASUBTYPE_ARGB32,    32,  "ARGB 32",             L"ARGB 32",
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								                     &MEDIASUBTYPE_Overlay,     0,   "Overlay",            L"Overlay",          
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								                     &GUID_NULL,                0,   "UNKNOWN",            L"UNKNOWN"           
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								};
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								// Return the size of the bitmap as defined by this header
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								STDAPI_(DWORD) GetBitmapSize(const BITMAPINFOHEADER *pHeader)
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								{
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								    return DIBSIZE(*pHeader);
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								}
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								// This is called if the header has a 16 bit colour depth and needs to work
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								// out the detailed type from the bit fields (either RGB 565 or RGB 555)
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								STDAPI_(const GUID) GetTrueColorType(const BITMAPINFOHEADER *pbmiHeader)
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								{
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								    BITMAPINFO *pbmInfo = (BITMAPINFO *) pbmiHeader;
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								    ASSERT(pbmiHeader->biBitCount == 16);
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								    // If its BI_RGB then it's RGB 555 by default
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								    if (pbmiHeader->biCompression == BI_RGB) {
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								        return MEDIASUBTYPE_RGB555;
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								    }
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								    // Compare the bit fields with RGB 555
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								    DWORD *pMask = (DWORD *) pbmInfo->bmiColors;
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								    if (pMask[0] == bits555[0]) {
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								        if (pMask[1] == bits555[1]) {
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								            if (pMask[2] == bits555[2]) {
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								                return MEDIASUBTYPE_RGB555;
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								            }
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								        }
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								    }
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								    // Compare the bit fields with RGB 565
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								    pMask = (DWORD *) pbmInfo->bmiColors;
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								    if (pMask[0] == bits565[0]) {
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								        if (pMask[1] == bits565[1]) {
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								            if (pMask[2] == bits565[2]) {
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								                return MEDIASUBTYPE_RGB565;
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								            }
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								        }
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								    }
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								    return GUID_NULL;
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								}
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								// Given a BITMAPINFOHEADER structure this returns the GUID sub type that is
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								// used to describe it in format negotiations. For example a video codec fills
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								// in the format block with a VIDEOINFO structure, it also fills in the major
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								// type with MEDIATYPE_VIDEO and the subtype with a GUID that matches the bit
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								// count, for example if it is an eight bit image then MEDIASUBTYPE_RGB8
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								STDAPI_(const GUID) GetBitmapSubtype(const BITMAPINFOHEADER *pbmiHeader)
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								{
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								    ASSERT(pbmiHeader);
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								    // If it's not RGB then create a GUID from the compression type
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								    if (pbmiHeader->biCompression != BI_RGB) {
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								        if (pbmiHeader->biCompression != BI_BITFIELDS) {
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								            FOURCCMap FourCCMap(pbmiHeader->biCompression);
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								            return (const GUID) FourCCMap;
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								        }
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								    }
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								    // Map the RGB DIB bit depth to a image GUID
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								    switch(pbmiHeader->biBitCount) {
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								        case 1    :   return MEDIASUBTYPE_RGB1;
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								        case 4    :   return MEDIASUBTYPE_RGB4;
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								        case 8    :   return MEDIASUBTYPE_RGB8;
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								        case 16   :   return GetTrueColorType(pbmiHeader);
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								        case 24   :   return MEDIASUBTYPE_RGB24;
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								        case 32   :   return MEDIASUBTYPE_RGB32;
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								    }
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								    return GUID_NULL;
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								}
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								// Given a video bitmap subtype we return the number of bits per pixel it uses
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								// We return a WORD bit count as thats what the BITMAPINFOHEADER uses. If the
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								// GUID subtype is not found in the table we return an invalid USHRT_MAX
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								STDAPI_(WORD) GetBitCount(const GUID *pSubtype)
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								{
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								    ASSERT(pSubtype);
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								    const GUID *pMediaSubtype;
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								    INT iPosition = 0;
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								    // Scan the mapping list seeing if the source GUID matches any known
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								    // bitmap subtypes, the list is terminated by a GUID_NULL entry
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								    while (TRUE) {
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								        pMediaSubtype = BitCountMap[iPosition].pSubtype;
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								        if (IsEqualGUID(*pMediaSubtype,GUID_NULL)) {
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								            return USHRT_MAX;
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								        }
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								        if (IsEqualGUID(*pMediaSubtype,*pSubtype)) {
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								            return BitCountMap[iPosition].BitCount;
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								        }
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								        iPosition++;
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								    }
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								}
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								// Given a bitmap subtype we return a description name that can be used for
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								// debug purposes. In a retail build this function still returns the names
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								// If the subtype isn't found in the lookup table we return string UNKNOWN
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								int LocateSubtype(const GUID *pSubtype)
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								{
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								    ASSERT(pSubtype);
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								    const GUID *pMediaSubtype;
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								    INT iPosition = 0;
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								    // Scan the mapping list seeing if the source GUID matches any known
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								    // bitmap subtypes, the list is terminated by a GUID_NULL entry
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								    while (TRUE) {
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								        pMediaSubtype = BitCountMap[iPosition].pSubtype;
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								        if (IsEqualGUID(*pMediaSubtype,*pSubtype) ||
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								            IsEqualGUID(*pMediaSubtype,GUID_NULL)
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								            )
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								        {
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								            break;
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								        }
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								        iPosition++;
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								    }
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								    return iPosition;
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								}
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								STDAPI_(const WCHAR *) GetSubtypeNameW(const GUID *pSubtype)
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								{
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								    return BitCountMap[LocateSubtype(pSubtype)].wszName;
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								}
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								STDAPI_(const CHAR *) GetSubtypeNameA(const GUID *pSubtype)
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								{
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								    return BitCountMap[LocateSubtype(pSubtype)].pName;
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								}
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								#ifndef GetSubtypeName
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								#error wxutil.h should have defined GetSubtypeName
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								#endif
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								#undef GetSubtypeName
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								// this is here for people that linked to it directly; most people
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								// would use the header file that picks the A or W version.
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								STDAPI_(const CHAR *) GetSubtypeName(const GUID *pSubtype)
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								{
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								    return GetSubtypeNameA(pSubtype);
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								}
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								// The mechanism for describing a bitmap format is with the BITMAPINFOHEADER
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								// This is really messy to deal with because it invariably has fields that
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								// follow it holding bit fields, palettes and the rest. This function gives
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								// the number of bytes required to hold a VIDEOINFO that represents it. This
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								// count includes the prefix information (like the rcSource rectangle) the
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								// BITMAPINFOHEADER field, and any other colour information on the end.
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								//
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								// WARNING If you want to copy a BITMAPINFOHEADER into a VIDEOINFO always make
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								// sure that you use the HEADER macro because the BITMAPINFOHEADER field isn't
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								// right at the start of the VIDEOINFO (there are a number of other fields),
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								//
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								//     CopyMemory(HEADER(pVideoInfo),pbmi,sizeof(BITMAPINFOHEADER));
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								//
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								STDAPI_(LONG) GetBitmapFormatSize(const BITMAPINFOHEADER *pHeader)
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								{
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								    // Everyone has this to start with this  
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								    LONG Size = SIZE_PREHEADER + pHeader->biSize;
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								    ASSERT(pHeader->biSize >= sizeof(BITMAPINFOHEADER));
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								    // Does this format use a palette, if the number of colours actually used
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								    // is zero then it is set to the maximum that are allowed for that colour
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								    // depth (an example is 256 for eight bits). Truecolour formats may also
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								    // pass a palette with them in which case the used count is non zero
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								    // This would scare me.
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								    ASSERT(pHeader->biBitCount <= iPALETTE || pHeader->biClrUsed == 0);
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								    if (pHeader->biBitCount <= iPALETTE || pHeader->biClrUsed) {
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								        LONG Entries = (DWORD) 1 << pHeader->biBitCount;
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								        if (pHeader->biClrUsed) {
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								            Entries = pHeader->biClrUsed;
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								        }
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								        Size += Entries * sizeof(RGBQUAD);
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								    }
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								    // Truecolour formats may have a BI_BITFIELDS specifier for compression
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								    // type which means that room for three DWORDs should be allocated that
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								    // specify where in each pixel the RGB colour components may be found
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								    if (pHeader->biCompression == BI_BITFIELDS) {
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								        Size += SIZE_MASKS;
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								    }
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								    // A BITMAPINFO for a palettised image may also contain a palette map that
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								    // provides the information to map from a source palette to a destination
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								    // palette during a BitBlt for example, because this information is only
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								    // ever processed during drawing you don't normally store the palette map
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								    // nor have any way of knowing if it is present in the data structure
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								    return Size;
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								}
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								// Returns TRUE if the VIDEOINFO contains a palette
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								STDAPI_(BOOL) ContainsPalette(const VIDEOINFOHEADER *pVideoInfo)
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								{
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								 | 
							
								    if (PALETTISED(pVideoInfo) == FALSE) {
							 | 
						||
| 
								 | 
							
								        if (pVideoInfo->bmiHeader.biClrUsed == 0) {
							 | 
						||
| 
								 | 
							
								            return FALSE;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    return TRUE;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Return a pointer to the first entry in a palette
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								STDAPI_(const RGBQUAD *) GetBitmapPalette(const VIDEOINFOHEADER *pVideoInfo)
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								    if (pVideoInfo->bmiHeader.biCompression == BI_BITFIELDS) {
							 | 
						||
| 
								 | 
							
								        return TRUECOLOR(pVideoInfo)->bmiColors;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								    return COLORS(pVideoInfo);
							 | 
						||
| 
								 | 
							
								}
							 |