diff --git a/leenkx/blender/lnx/logicnode/particle/LN_set_particle_data.py b/leenkx/blender/lnx/logicnode/particle/LN_set_particle_data.py index 805ac2b..4112b93 100644 --- a/leenkx/blender/lnx/logicnode/particle/LN_set_particle_data.py +++ b/leenkx/blender/lnx/logicnode/particle/LN_set_particle_data.py @@ -1,58 +1,67 @@ -from lnx.logicnode.lnx_nodes import * - -class SetParticleDataNode(LnxLogicTreeNode): - """Sets the parameters of the given particle system.""" - bl_idname = 'LNSetParticleDataNode' - bl_label = 'Set Particle Data' - lnx_version = 1 - - def remove_extra_inputs(self, context): - while len(self.inputs) > 3: - self.inputs.remove(self.inputs[-1]) - if self.property0 == 'Particle Size': - self.add_input('LnxFloatSocket', 'Particle Size') - if self.property0 == 'Frame End': - self.add_input('LnxIntSocket', 'Frame End') - if self.property0 == 'Frame Start': - self.add_input('LnxIntSocket', 'Frame Start') - if self.property0 == 'Lifetime': - self.add_input('LnxIntSocket', 'Lifetime') - if self.property0 == 'Lifetime Random': - self.add_input('LnxFloatSocket', 'Lifetime Random') - if self.property0 == 'Emit From': - self.add_input('LnxIntSocket', 'Emit From') - if self.property0 == 'Velocity': - self.add_input('LnxVectorSocket', 'Velocity') - if self.property0 == 'Velocity Random': - self.add_input('LnxFloatSocket', 'Velocity Random') - if self.property0 == 'Weight Gravity': - self.add_input('LnxFloatSocket', 'Weight Gravity') - if self.property0 == 'Speed': - self.add_input('LnxFloatSocket', 'Speed') - - - property0: HaxeEnumProperty( - 'property0', - items = [('Particle Size', 'Particle Size', 'for the system'), - ('Frame Start', 'Frame Start', 'for the system'), - ('Frame End', 'Frame End', 'for the system'), - ('Lifetime', 'Lifetime', 'for the instance'), - ('Lifetime Random', 'Lifetime Random', 'for the system'), - ('Emit From', 'Emit From', 'for the system (Vertices:0 Faces:1 Volume: 2)'), - ('Velocity', 'Velocity', 'for the instance'), - ('Velocity Random', 'Velocity Random', 'for the system'), - ('Weight Gravity', 'Weight Gravity', 'for the instance'), - ('Speed', 'Speed', 'for the instance')], - name='', default='Speed', update=remove_extra_inputs) - - - def lnx_init(self, context): - self.add_input('LnxNodeSocketAction', 'In') - self.add_input('LnxNodeSocketObject', 'Object') - self.add_input('LnxIntSocket', 'Slot') - self.add_input('LnxFloatSocket', 'Speed', default_value=1.0) - - self.add_output('LnxNodeSocketAction', 'Out') - - def draw_buttons(self, context, layout): - layout.prop(self, 'property0') +from lnx.logicnode.lnx_nodes import * + +class SetParticleDataNode(LnxLogicTreeNode): + """Sets the parameters of the given particle system.""" + bl_idname = 'LNSetParticleDataNode' + bl_label = 'Set Particle Data' + lnx_version = 1 + + def remove_extra_inputs(self, context): + while len(self.inputs) > 3: + self.inputs.remove(self.inputs[-1]) + if self.property0 == 'Particle Size': + self.add_input('LnxFloatSocket', 'Particle Size') + if self.property0 == 'Frame End': + self.add_input('LnxIntSocket', 'Frame End') + if self.property0 == 'Frame Start': + self.add_input('LnxIntSocket', 'Frame Start') + if self.property0 == 'Lifetime': + self.add_input('LnxIntSocket', 'Lifetime') + if self.property0 == 'Lifetime Random': + self.add_input('LnxFloatSocket', 'Lifetime Random') + if self.property0 == 'Emit From': + self.add_input('LnxIntSocket', 'Emit From') + if self.property0 == 'Auto Start': + self.add_input('LnxBoolSocket', 'Auto Start') + if self.property0 == 'Is Unique': + self.add_input('LnxBoolSocket', 'Is Unique') + if self.property0 == 'Loop': + self.add_input('LnxBoolSocket', 'Loop') + if self.property0 == 'Velocity': + self.add_input('LnxVectorSocket', 'Velocity') + if self.property0 == 'Velocity Random': + self.add_input('LnxFloatSocket', 'Velocity Random') + if self.property0 == 'Weight Gravity': + self.add_input('LnxFloatSocket', 'Weight Gravity') + if self.property0 == 'Speed': + self.add_input('LnxFloatSocket', 'Speed') + + + property0: HaxeEnumProperty( + 'property0', + items = [('Particle Size', 'Particle Size', 'for the system'), + ('Frame Start', 'Frame Start', 'for the system'), + ('Frame End', 'Frame End', 'for the system'), + ('Lifetime', 'Lifetime', 'for the instance'), + ('Lifetime Random', 'Lifetime Random', 'for the system'), + ('Emit From', 'Emit From', 'for the system (Vertices:0 Faces:1 Volume: 2)'), + ('Auto Start', 'Auto Start', 'for the system'), + ('Is Unique', 'Is Unique', 'for the system'), + ('Loop', 'Loop', 'for the system'), + ('Velocity', 'Velocity', 'for the instance'), + ('Velocity Random', 'Velocity Random', 'for the system'), + ('Weight Gravity', 'Weight Gravity', 'for the instance'), + ('Speed', 'Speed', 'for the instance')], + name='', default='Speed', update=remove_extra_inputs) + + + def lnx_init(self, context): + self.add_input('LnxNodeSocketAction', 'In') + self.add_input('LnxNodeSocketObject', 'Object') + self.add_input('LnxIntSocket', 'Slot') + self.add_input('LnxFloatSocket', 'Speed', default_value=1.0) + + self.add_output('LnxNodeSocketAction', 'Out') + + def draw_buttons(self, context, layout): + layout.prop(self, 'property0')