From 058cbed20fb88a188a5ddde6dfe887699df97dc6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mois=C3=A9s=20Pel=C3=A1ez?= Date: Mon, 21 Sep 2026 19:44:07 -0400 Subject: [PATCH] Fix background color intensity for 'Filmic2' tonemap --- leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl b/leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl index b7d9d7ba..078382f0 100644 --- a/leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl +++ b/leenkx/Shaders/compositor_pass/compositor_pass.frag.glsl @@ -593,7 +593,7 @@ fragColor.rgb = min(fragColor.rgb, 65504 * 0.5); #endif #ifdef _CToneFilmic2 fragColor.rgb = acesFilm(fragColor.rgb); - fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 1.0)); + fragColor.rgb = pow(fragColor.rgb, vec3(1.0 / 2.2)); #endif #ifdef _CToneReinhard fragColor.rgb = tonemapReinhard(fragColor.rgb);