From 501a064d2584f325813fa87c78a51729c78f1116 Mon Sep 17 00:00:00 2001 From: Onek8 Date: Thu, 3 Apr 2025 16:20:12 +0000 Subject: [PATCH 1/2] Update leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl --- .../voxel_resolve_specular/voxel_resolve_specular.comp.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl b/leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl index 628999b..f9219e9 100644 --- a/leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl +++ b/leenkx/Shaders/voxel_resolve_specular/voxel_resolve_specular.comp.glsl @@ -47,7 +47,7 @@ uniform sampler2D sveloc; void main() { const vec2 pixel = gl_GlobalInvocationID.xy; vec2 uv = (pixel + 0.5) / postprocess_resolution; - #ifdef _InvY + #ifdef _InvY; uv.y = 1.0 - uv.y #endif From 489057018efa4ae910d6df5b4297d45063602be4 Mon Sep 17 00:00:00 2001 From: Onek8 Date: Thu, 3 Apr 2025 16:59:29 +0000 Subject: [PATCH 2/2] Update leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py --- leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py b/leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py index 812d086..f388e5a 100644 --- a/leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py +++ b/leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py @@ -246,7 +246,7 @@ def parse_bsdfglass(node: bpy.types.ShaderNodeBsdfGlass, out_socket: NodeSocket, c.write_normal(node.inputs[3]) state.out_roughness = c.parse_value_input(node.inputs[1]) if state.parse_opacity: - state.out_opacity = '0.0' + state.out_opacity = '0.1' state.out_ior = c.parse_value_input(node.inputs[2])