From 47d913ab64acf48b3969ea0d2365c8a5a9c2d224 Mon Sep 17 00:00:00 2001 From: Onek8 Date: Tue, 13 May 2025 18:00:51 +0000 Subject: [PATCH] moisesjpelaez - Add particles random size --- leenkx/blender/lnx/material/make_shader.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/leenkx/blender/lnx/material/make_shader.py b/leenkx/blender/lnx/material/make_shader.py index 8fd4dda..89f4fe9 100644 --- a/leenkx/blender/lnx/material/make_shader.py +++ b/leenkx/blender/lnx/material/make_shader.py @@ -209,7 +209,8 @@ def make_instancing_and_skinning(mat: Material, mat_users: Dict[Material, List[O global_elems.append({'name': 'ipos', 'data': 'float3'}) if 'Rot' in inst: global_elems.append({'name': 'irot', 'data': 'float3'}) - if 'Scale' in inst: + #HACK: checking `mat.arm_particle_flag` to force appending 'iscl' to the particle's vertex shader + if 'Scale' in inst or mat.arm_particle_flag: global_elems.append({'name': 'iscl', 'data': 'float3'}) elif inst == 'Off':