From 70a603cf7a78bbc3a6e581758eff21f1a5af5920 Mon Sep 17 00:00:00 2001 From: LeenkxTeam Date: Wed, 9 Apr 2025 21:25:07 +0000 Subject: [PATCH] Update Kha/Backends/Kinc-HL/kinc-bridge/compute.c.h --- Kha/Backends/Kinc-HL/kinc-bridge/compute.c.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/Kha/Backends/Kinc-HL/kinc-bridge/compute.c.h b/Kha/Backends/Kinc-HL/kinc-bridge/compute.c.h index fd14120..1d2e3ba 100644 --- a/Kha/Backends/Kinc-HL/kinc-bridge/compute.c.h +++ b/Kha/Backends/Kinc-HL/kinc-bridge/compute.c.h @@ -3,36 +3,36 @@ #include -vbyte *hl_kinc_g4_compute_create_shader(vbyte *data, int length) { +vbyte *hl_kinc_compute_create_shader(vbyte *data, int length) { kinc_g4_compute_shader *shader = (kinc_g4_compute_shader *)malloc(sizeof(kinc_g4_compute_shader)); kinc_g4_compute_shader_init(shader, data, length); return (vbyte *)shader; } -void hl_kinc_g4_compute_delete_shader(vbyte *shader) { +void hl_kinc_compute_delete_shader(vbyte *shader) { kinc_g4_compute_shader *sh = (kinc_g4_compute_shader *)shader; kinc_g4_compute_shader_destroy(sh); free(sh); } -vbyte *hl_kinc_g4_compute_get_constantlocation(vbyte *shader, vbyte *name) { +vbyte *hl_kinc_compute_get_constantlocation(vbyte *shader, vbyte *name) { kinc_g4_compute_shader *sh = (kinc_g4_compute_shader *)shader; kinc_g4_constant_location_t *location = (kinc_g4_constant_location_t *)malloc(sizeof(kinc_g4_constant_location_t)); - *location = kinc_g4_compute_shader_get_constant_location(sh, (char *)name), sizeof(kinc_g4_constant_location_t); + *location = kinc_g4_compute_shader_get_constant_location(sh, (char *)name); return (vbyte *)location; } -vbyte *hl_kinc_g4_compute_get_textureunit(vbyte *shader, vbyte *name) { +vbyte *hl_kinc_compute_get_textureunit(vbyte *shader, vbyte *name) { kinc_g4_compute_shader *sh = (kinc_g4_compute_shader *)shader; kinc_g4_texture_unit_t *unit = (kinc_g4_texture_unit_t *)malloc(sizeof(kinc_g4_texture_unit_t)); - *unit = kinc_g4_compute_shader_get_texture_unit(sh, (char *)name), sizeof(kinc_g4_texture_unit_t); + *unit = kinc_g4_compute_shader_get_texture_unit(sh, (char *)name); return (vbyte *)unit; } -void hl_kinc_g4_set_compute_shader(vbyte *shader) { +void hl_kinc_set_compute_shader(vbyte *shader) { kinc_g4_set_compute_shader((kinc_g4_compute_shader *)shader); } -void hl_kinc_g4_compute(int x, int y, int z) { +void hl_kinc_compute(int x, int y, int z) { kinc_g4_compute(x, y, z); }