From f00edd882fa271b1c41142d7671f53c6ef3ed5ea Mon Sep 17 00:00:00 2001 From: LeenkxTeam Date: Thu, 6 Feb 2025 17:08:33 +0000 Subject: [PATCH] Update leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py --- leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py b/leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py index 83df366..50ad88f 100644 --- a/leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py +++ b/leenkx/blender/lnx/material/cycles_nodes/nodes_shader.py @@ -139,7 +139,7 @@ if bpy.app.version > (4, 1, 0): subsurface_radius = c.parse_vector_input(node.inputs[9]) subsurface_color = c.parse_vector_input(node.inputs[8]) state.out_metallic = c.parse_value_input(node.inputs[1]) - state.out_specular = c.parse_value_input(node.inputs[12]) + state.out_specular = c.parse_value_input(node.inputs[13]) state.out_roughness = c.parse_value_input(node.inputs[2]) # Prevent black material when metal = 1.0 and roughness = 0.0 try: