#include "texture.h" /* Graphics5::Texture::Texture(Kore::Reader& reader, const char* format, bool readable) : Image(reader, format, readable) { _init(format, readable); } Graphics5::Texture::Texture(const char* filename, bool readable) { FileReader reader(filename); Image::init(reader, filename, readable); _init(filename, readable); } Graphics5::Texture::Texture(void* data, int size, const char* format, bool readable) { BufferReader reader(data, size); Image::init(reader, format, readable); _init(format, readable); } Graphics5::Texture::Texture(void* data, int width, int height, int format, bool readable) : Image(data, width, height, Image::Format(format), readable) { _init("", readable); } */ bool kinc_g5_texture_unit_equals(kinc_g5_texture_unit_t *unit1, kinc_g5_texture_unit_t *unit2) { for (int i = 0; i < KINC_G5_SHADER_TYPE_COUNT; ++i) { if (unit1->stages[i] != unit2->stages[i]) { return false; } } return true; }