package kha.math; @:structInit class Vector4 { public inline function new(x: Float = 0, y: Float = 0, z: Float = 0, w: Float = 1): Void { this.x = x; this.y = y; this.z = z; this.w = w; } public var x: Float; public var y: Float; public var z: Float; public var w: Float; public var length(get, set): Float; extern public inline function setFrom(v: Vector4): Void { this.x = v.x; this.y = v.y; this.z = v.z; this.w = v.w; } inline function get_length(): Float { return Math.sqrt(x * x + y * y + z * z + w * w); } function set_length(length: Float): Float { var currentLength = get_length(); if (currentLength == 0) return 0; var mul = length / currentLength; x *= mul; y *= mul; z *= mul; w *= mul; return length; } extern public inline function add(vec: Vector4): Vector4 { return new Vector4(x + vec.x, y + vec.y, z + vec.z, w + vec.w); } extern public inline function sub(vec: Vector4): Vector4 { return new Vector4(x - vec.x, y - vec.y, z - vec.z, w - vec.w); } extern public inline function mult(value: Float): Vector4 { return new Vector4(x * value, y * value, z * value, w * value); } @:deprecated("Use the immutable normalized() instead") extern public inline function normalize(): Void { #if haxe4 inline #end set_length(1); } extern public inline function normalized(): Vector4 { var v = new Vector4(x, y, z, w); #if haxe4 inline #end v.set_length(1); return v; } extern public inline function fast(): FastVector4 { return new FastVector4(x, y, z, w); } }